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Plot Complexity

 

Here is a list of 100 command prompts specifically designed for creating complex, multi-layered, and "literary" plots.

1. Psychological & Character-Driven Plots

  1. Design a plot driven by a character's **repressed memory** of a trauma, where the plot *is* the act of uncovering it.

  2. Plot a story around a character's **central delusion** (e.g., they believe they are a historical figure, they believe they are being watched) and make the reader question if it's true.

  3. The protagonist suffers from **imposter syndrome**, and the plot forces them into a high-stakes situation where they must *actually* be the expert everyone thinks they are.

  4. Plot a narrative driven by **cognitive dissonance**, where the protagonist holds two contradictory beliefs and the plot is the "war" between them.

  5. The plot is a **"folie à deux"** (a shared madness) between two characters whose version of reality infects the world around them.

  6. Create a plot where the protagonist's **fatal flaw (hamartia)** isn't hubris or ambition, but a seemingly "good" quality, like empathy or loyalty, taken to a destructive extreme.

  7. The protagonist is a **"hollow man"** (a void of personality) who mirrors and absorbs the traits of the stronger characters around them, leading to a crisis of identity.

  8. Plot a **corruption arc** where the protagonist's "noble" goal slowly forces them to compromise every one of their morals.

  9. The protagonist's main conflict is an **irrational obsession** (e.g., *Moby-Dick*) that forces them to destroy their own life in pursuit of it.

  10. The plot is driven by a character's **misinterpretation** of a single, ambiguous event from their past, which has dictated all their life choices.

2. Structural & Narrative Experiments

  1. Design a **"Rashomon-style"** plot: a central event (a crime, a death) is retold from multiple, contradictory perspectives, leaving the "truth" ambiguous.

  2. Structure the plot in **reverse chronological order** (e.g., *Memento*), where each scene reveals the *cause* of the scene that came before it.

  3. Plot a story using a **choral narrative** (e.g., *As I Lay Dying*), rotating between 10+ first-person POVs, each with their own voice and agenda.

  4. Design a **fragmented narrative** told through epistolary elements: letters, case files, interview transcripts, newspaper clippings, and footnotes.

  5. Structure the plot as a **story-within-a-story-within-a-story** (a "matryoshka" or "frame narrative") where the nested tales thematically reflect each other.

  6. Plot a **bifurcated narrative**: two seemingly unrelated stories in alternating chapters that only converge in the final act, revealing they were connected all along.

  7. Create a **"choose your own adventure"** plot, but all paths lead to the same tragic, inevitable conclusion.

  8. Design a **fractal plot**, where the same basic conflict (e.g., a betrayal, a sacrifice) repeats on micro, meso, and macro levels (within a family, a town, a nation).

  9. Plot the story through **a single object's "biography"** as it passes from owner to owner over centuries (e.g., *The Red Violin*).

  10. Structure the entire plot as a **formal argument**: an opening thesis, supporting evidence (scenes), counter-arguments (conflicts), and a final conclusion.

3. Unreliable Narration

  1. Use an **unreliable narrator** who is a **pathological liar**; the reader must sift facts from fictions.

  2. Use an **unreliable narrator** who is **naive or a child**, and who *misunderstands* the horrifying adult events they are describing.

  3. Use an **unreliable narrator** who is **delusional or insane**; their version of reality (e.g., seeing monsters) may or may not be the literal truth.

  4. Use a **"gaslighting"** plot, where the narrative voice is so convincing that the reader, like the protagonist, begins to doubt their own sanity.

  5. The narrator is **telling this story to a specific person** (a detective, a lover, a judge) and the plot is *why* they are telling it, complete with omissions and biases.

  6. The narrator is the **story's antagonist**, justifying their actions to the reader.

  7. Use a **first-person-plural ("we") narrator** (e.g., *A Rose for Emily*) representing the collective, gossiping voice of a town.

  8. The narrator is **dead** and is telling the story from the afterlife, but their understanding of events is flawed or incomplete.

  9. The narrator is **intentionally withholding** a single, crucial piece of information until the final page.

  10. The plot is told by **two unreliable narrators** (e.g., *Gone Girl*) who are in direct conflict, forcing the reader to choose a side.

4. Moral Ambiguity & Thematic Conflicts

  1. Design a plot with **no antagonist**; all conflict is situational, internal, or environmental.

  2. Create a **sympathetic antagonist** whose goal is logical and justifiable, perhaps even *more* noble than the protagonist's.

  3. The plot is an **allegory** for a complex philosophical concept (e.g., determinism, absurdism, existentialism).

  4. The central conflict is **"Idealism vs. Pragmatism"**: the protagonist must choose between their principles and a "lesser evil" solution that works.

  5. The plot is a **satire** that critiques a specific social institution (e.g., academia, government, tech) by taking its logic to a ridiculous extreme.

  6. The conflict is **"Tradition vs. Progress"**, where both sides are shown to be equally flawed and equally necessary.

  7. The protagonist **achieves their "noble" goal** (e.g., peace, justice) but must use such **ignoble means** that they become the new villain.

  8. The plot is a **"Trolley Problem"** on a grand scale; the protagonist must decide which of two groups must be sacrificed to save the other.

  9. The plot is a **"Faustian Bargain"** (e.g., *The Picture of Dorian Gray*), exploring the long-term psychological decay of the "deal."

  10. The conflict is **"Utopia vs. Dystopia"**, but the plot reveals that the "Utopia" is a repressive, conformist nightmare, while the "Dystopia" is a place of freedom.

5. Intertextuality & Reinterpretation

  1. Retell a classic **myth or fairy tale** from the **antagonist's** perspective (e.g., *Grendel*).

  2. Retell a **Shakespearean tragedy** (e.g., *King Lear*) in a modern setting (e.g., a corporate empire).

  3. Write a **"Rosencrantz & Guildenstern Are Dead"**-style plot, focusing on two *minor characters* from a famous novel as they witness the "main plot" from the sidelines.

  4. The plot is a **"sequel"** to a classic novel (e.g., *Pride and Prejudice*) that deconstructs its "happy" ending.

  5. The protagonist is a **fictional character** (e.g., Don Quixote) who is **transported to the real world** and horrified by it.

  6. The plot is a **pastiche** that imitates the *style* of a classic author (e.g., Hemingway, Faulkner) to tell a story that critiques that author's *ideas*.

  7. The plot is a **historical fiction** where the protagonist, an academic, discovers a secret that **changes our entire understanding of a real historical figure** (e.g., *Possession*).

  8. The plot is a **direct response** to another novel (e.g., *Wide Sargasso Sea* as a response to *Jane Eyre*).

  9. The protagonist **finds a lost manuscript** by a famous author, but it contains a dangerous secret, and they are hunted for it.

  10. The plot **modernizes a Biblical story** (e.g., Cain and Abel, Job) in a secular world.

6. Subverting Plot & Trope

  1. Subvert the "Chosen One": The prophecy was a **hoax** or a **mistranslation**, and the hero has no special powers; they must win with wits alone.

  2. Subvert the "Mentor": The wise old mentor is **using the hero as a pawn** for their own selfish, or even sinister, agenda.

  3. Subvert the "Final Battle": The plot builds to a massive confrontation that **never happens**. The conflict is resolved through dialogue, anticlimax, or a simple choice.

  4. Subvert the "Love Triangle": The two "rivals" for the protagonist's affection **fall in love with each other** and abandon the protagonist.

  5. Subvert the "MacGuffin": The object everyone is hunting for is revealed to be **worthless, symbolic, or a metaphor**.

  6. Subvert the "Training Montage": The protagonist **fails their training** and is hopelessly bad at the skill; they must find a different, unconventional way to win.

  7. Subvert "The Quest": The protagonist reaches the "goal" (e.g., the magical city) only to find it **doesn't exist** or is a ruin.

  8. Subvert the "Amnesiac Hero": The protagonist discovers they were **the villain** before they lost their memory.

  9. The plot is a **shaggy-dog story**: an incredibly complex, winding plot that ultimately resolves on a simple, anti-climactic punchline.

  10. The **"Deus ex Machina" is the antagonist**: the protagonist's problem is *always* solved by a miraculous event, which they realize is a form of control by a higher power.

7. Complex Social Webs

  1. Plot a **multi-generational family saga** where the "sins" of the first generation are visited upon the third in an unexpected way.

  2. Design a **"web" plot** (e.g., *Middlemarch*, *Cloud Atlas*) showing how one small, seemingly insignificant action by a minor character has massive, rippling consequences for the main characters.

  3. The plot is a **"social novel"** (e.g., *Bonfire of the Vanities*), using the protagonist as a "tour guide" to explore every stratum of a city's class structure.

  4. The plot is a **"bottle episode"**: a high-stakes drama (a family dinner, a peace negotiation, a jury deliberation) that unfolds entirely in **one location, in real-time**.

  5. The protagonist is an **imposter** (e.g., *The Talented Mr. Ripley*) who must meticulously navigate a complex social web to avoid being discovered.

  6. The protagonist and antagonist are **locked in a symbiotic relationship**: they are enemies, but they *need* each other to survive (e.g., Holmes and Moriarty).

  7. The plot is driven by **collective hysteria** (a witch hunt, a financial panic, a moral panic) that engulfs a whole community.

  8. The plot is a **"comedy of manners"** that hides a dark, serious-stakes plot (e.g., espionage, murder) beneath a surface of witty banter and social etiquette.

  9. The protagonist is **ostracized** by their community for a "good" deed that violated a social taboo.

  10. The plot is a **bureaucratic nightmare** (e.g., *The Trial*, *Catch-22*), where the antagonist is an unfeeling, illogical "system."

8. World, Setting & Atmosphere

  1. The **setting is the true antagonist** (e.g., the house in *Hill House*, the city in *The City & the City*). The plot is the character's attempt to escape it.

  2. The plot is a **psychogeography**: the story is a character's *walk* through a city, where each street and building triggers a memory that becomes a scene.

  3. The plot is a **magical realism** story, where a single, impossible element (e.g., a man with wings) is treated as "normal" by the characters, and the plot explores the *social* fallout.

  4. The plot takes place in a **"liminal space"** (an airport, a hotel, a rest stop) where the normal rules of reality are thin.

  5. The plot is a **Gothic novel**: the setting (a decaying mansion, a remote landscape) is a direct reflection of the protagonist's decaying psychological state.

  6. The protagonist is the **last "sane" person** in a world that has universally adopted an insane belief.

  7. The plot is **"Man vs. Nature"**, but nature is not an animal; it is an abstract, sentient force (e.g., *Annihilation*, *Solaris*).

  8. The physical **laws of the world are a metaphor** (e.g., a city where gravity is based on wealth, a world where metaphors are literally true).

  9. The plot explores the **"haunting"** not of a person, but of an *idea* or a historical event.

  10. The plot takes place in a **Utopia** (e.g., *Brave New World*), and the protagonist's conflict is that they are deeply, inexplicably *unhappy*.

9. Climax & Resolution

  1. The climax is an **anti-climax**: a quiet, internal realization or a simple conversation that resolves the central conflict, not a fight.

  2. The resolution is **deeply ambiguous** (e.g., *Inception*), forcing the reader to become the final arbiter of the "truth."

  3. The protagonist **achieves their goal, only to realize it was the wrong goal** all along.

  4. The protagonist **fails** to achieve their goal, and the resolution is about them *accepting* this failure and finding a new way to live.

  5. The climax is a **Pyrrhic victory**: the protagonist wins, but in doing so, they lose everything that mattered to them (their family, their honor, their life).

  6. The protagonist **solves the conflict by *sacrificing* their own "truth"** and accepting a "lie" for the greater good.

  7. The "solution" to the plot's central problem creates a **new, perhaps worse, moral problem**, leaving the story on a note of dread.

  8. The climax is the **protagonist's public confession** of their own hypocrisy or crimes.

  9. The plot resolves, and the **Dénouement flashes forward 20 years** to show the ironic, unexpected, and mundane consequences of the climax.

  10. The climax is the protagonist **choosing to *not* get revenge** on the antagonist when given the chance.

10. Meta-Narrative & Authorial Plots

  1. The plot is about a **character who discovers they are *in* a novel** and must find their author.

  2. The **narrator (as a character) directly argues with the protagonist** about their choices (e.g., *Tristram Shandy*).

  3. The plot is told primarily through **footnotes or endnotes** that contradict, correct, or add a sinister layer to the main, "simple" narrative (e.g., *Pale Fire*).

  4. The plot is about an **author struggling to write the *very plot* we are reading**, and their real-life struggles (e.g., a bad marriage) begin to infect the fictional world.

  5. The protagonist is an **"editor"** who is assembling the book we are reading from the "found" (and conflicting) papers of a dead author.

  6. The plot "breaks" in the middle, and the **author inserts themself** to explain why the story isn't working.

  7. The plot is a "biography" of a **fictional artist, author, or filmmaker**, and the "plot" is an analysis of their (fictional) great works.

  8. The characters in the story **rebel against their "genre"** (e.g., romance characters who refuse to fall in love, a sidekick who wants to be the hero).

  9. The plot is a **"palimpsest"**: one story is written, but "underneath" it, a different, darker story is visible, and the plot is the tension between the two.

  10. The final chapter is an **"index" or "glossary"** where all the key plot points are hidden alphabetically within seemingly mundane definitions.

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