This is a massive request, but I can certainly provide you with a structured list of 100 narrative prompts designed to induce various forms of conflict (Character vs. Self, Character vs. Character, Character vs. Society, Character vs. Nature, Character vs. Technology, Character vs. Fate/Supernatural) for use in Gemini.
Use the structure [Genre] [Setting] [Protagonist Description] [Conflict Catalyst]
for maximum specificity when prompting.
100 Command Prompts for Conflict Narratives
I. Character vs. Self (Internal Conflict) - (Prompts 1-20)
# | Conflict Prompt |
1 | Literary Fiction: Modern Art Gallery. A celebrated, but aging, painter must choose between destroying their most popular, commercially successful piece or painting a masterpiece that alienates their entire fanbase. |
2 | Dark Fantasy: A desolate keep. A knight who has sworn a sacred vow of non-violence is the only person capable of slaying the demon threatening the last survivors of their order. |
3 | Thriller: A locked submarine. An engineer realizes they were responsible for a catastrophic error five years ago and must confess to their trusting superior or let a new, innocent colleague take the blame for the impending crisis. |
4 | Sci-Fi: A generational starship. The captain discovers the ship's mission is based on a lie and must decide if the crew's comforting ignorance is better than the devastating, conflicting truth. |
5 | Romance: A bustling city hospital. A doctor falls in love with their patient, creating a severe ethical conflict between professional duty and overwhelming personal desire. |
6 | Historical: The trenches of WWI. A conscientious objector is given a weapon and forced to decide whether to save a fellow soldier or stick to their absolute moral code. |
7 | Mystery: A rainy coastal town. A detective investigating a murder realizes the main suspect's motive is a perfect mirror of a dark secret from their own past. |
8 | YA Fantasy: A hidden magical academy. A student with the power to see the future must choose to either embrace their destiny and suffer endless nightmares or suppress their gift and condemn their friends. |
9 | Western: A dusty saloon. A retired gunslinger must choose between breaking their promise to their family to never draw a weapon again, or watching their former rival destroy the town. |
10 | Dystopian: A resource allocation committee. An administrator is granted the power to select which section of the city receives critical supplies, knowing either choice will doom the other. |
11 | Horror: A crumbling farmhouse. A paranoid recluse must overcome their crippling fear of the outside world to investigate the supernatural threat creeping closer. |
12 | Coming-of-Age: A summer camp. An awkward teenager with a crippling fear of failure is dared to attempt a dangerous high-wire course to impress their crush. |
13 | Post-Apocalyptic: A fortified bunker. The leader of a small community, hoarding the last known seed bank, faces the internal moral conflict of sharing it and risking total loss, or keeping it for an uncertain future. |
14 | Superhero: A secret underground lair. A recovering villain is tempted to use their powers for a selfish, but necessary, personal goal, risking a return to their dark past. |
15 | Magical Realism: An old bookstore. A quiet archivist discovers a book that shows all their missed life opportunities, causing a profound crisis of regret and indecision about their current life. |
16 | Space Opera: Orbiting a gas giant. A pilot is forced to make an emergency jump to save the ship, but the only viable trajectory means sacrificing the escape pod carrying their mentor. |
17 | Spy Thriller: A clandestine rendezvous. A double agent receives a final order that forces them to betray the only person who has ever truly trusted them. |
18 | High Fantasy: A war council tent. A General must lie to their King about a tactical vulnerability to protect the honor of a disgraced, but innocent, noble family. |
19 | Urban Fantasy: A late-night diner. A werewolf who has suppressed their transformation for years struggles to maintain control when a sudden threat triggers their violent instincts. |
20 | Cyberpunk: A neon-lit slum. A hacker finds a backdoor into the city's central database that could erase all their debt, but also exposes the privacy of millions of innocent citizens. |
II. Character vs. Character (Interpersonal Conflict) - (Prompts 21-40)
# | Conflict Prompt |
21 | Political Thriller: A presidential debate. A candidate receives a note on stage that their opponent is a foreign operative, but revealing the truth would expose their own controversial intelligence source. |
22 | Heist Story: A high-security vault. The mastermind discovers the team's security expert is sabotaging the job to steal the prize for themselves. |
23 | Fantasy: A duel on a precipice. A paladin faces their former best friend, who has stolen a powerful artifact, and neither can back down without a major loss. |
24 | Domestic Drama: Thanksgiving dinner. A college student tries to defend their controversial life choices to their rigid, disapproving father. |
25 | Space Western: A remote asteroid outpost. A lone miner must fight off a ruthless claim jumper trying to steal their lifetime's worth of refined ore. |
26 | Legal Drama: A tense courtroom. A lawyer realizes their client is deliberately lying about a key piece of evidence to protect a third party. |
27 | Gothic Horror: A crumbling estate. A newly arrived governess discovers the seemingly fragile heiress is actively trying to poison her. |
28 | Spy Fiction: A crowded market square. Two veteran spies from rival agencies must simultaneously execute the same extraction plan, forcing them into a high-stakes, subtle confrontation. |
29 | Crime: An interrogation room. A rookie detective must maintain composure while a seasoned, sociopathic suspect tries to dismantle their emotional stability. |
30 | Post-Apocalyptic: A dried-up riverbed. A scavenger finds a crucial water purifier but must wrestle a vicious rival who claims the territory. |
31 | Superhero: Rooftops at dawn. A hero with uncontrollable power must face their best friend, who has acquired a device specifically designed to neutralize them, believing it is for the greater good. |
32 | Historical Fiction: A medieval tournament. Two estranged brothers meet in the final joust, both needing the winner's prize to save their bankrupt family estate. |
33 | Boarding School: A midnight study hall. The class president and the rebellious outcast compete in a battle of wits to win the last spot in a prestigious university program. |
34 | Survival: An isolated hunting cabin. Two estranged friends are trapped by a blizzard and must overcome their years-long silent feud to work together and survive. |
35 | Paranormal: A cursed antique shop. A medium accidentally releases two rival spirits who use the medium as a puppet in their ancient grudge match. |
36 | Action: A moving train car. A former mentor attacks their ex-protégé with the knowledge of all their combat weaknesses. |
37 | Slice of Life: The office break room. A low-level employee finally confronts their overbearing, credit-stealing manager in front of the entire staff. |
38 | Military Sci-Fi: A small landing shuttle. The squad leader orders a retreat, but a fiercely patriotic subordinate refuses, believing they can still complete the suicidal mission. |
39 | Mythological: The gates of the Underworld. A mortal hero argues with a cynical god who is blocking their path to save their beloved. |
40 | Business: A high-pressure pitch meeting. Two co-founders present the same product with wildly different visions for the company's future, hoping to sway the investors. |
III. Character vs. Society (Social/Institutional Conflict) - (Prompts 41-60)
# | Conflict Prompt |
41 | Dystopian: A mandatory public screening. An ordinary citizen silently realizes the state propaganda film is a lie and must decide if they dare to voice their dissent. |
42 | Historical: A 1950s small town. A young woman is ostracized after wearing trousers in public and challenges the town's rigid gender norms. |
43 | Sci-Fi: A fully automated city. A manual laborer fights to keep their obsolete job against a powerful council determined to make all work autonomous. |
44 | Coming-of-Age: High school cafeteria. A student starts a protest against the school board's censorship of library books, facing expulsion. |
45 | Political Drama: A newsroom lockdown. A journalist has irrefutable proof of government corruption but is blocked from publishing by an emergency injunction. |
46 | Apocalyptic: A survivor commune. A wanderer is accused of a crime they didn't commit and must defend themselves in a biased, summary trial by the community elders. |
47 | Fantasy: A kingdom built on rigid class lines. A low-born apprentice masters a magical art reserved only for the elite nobility, igniting a social revolution. |
48 | Contemporary: A housing development. A single mother mobilizes her neighbors to stop a major corporation from seizing their homes through eminent domain. |
49 | Gothic: A religious order's monastery. A novice discovers a heretical truth in the ancient texts that contradicts all the order's core tenets. |
50 | Cyberpunk: The dark web. A vigilante hacker exposes a major bank's corrupt wealth scheme and is immediately hunted by a coalition of corporate security firms. |
51 | Alternative History: A segregated future. A scientist creates a technology that requires the integration of two fundamentally opposed social castes, challenging the entire system. |
52 | Social Thriller: A neighborhood association meeting. A resident attempts to convince their hyper-protective, walled-off community to take in a group of desperate refugees. |
53 | Steampunk: A massive industrial factory. A union organizer leads a strike for better working conditions against the oppressive Baron who controls the city's power source. |
54 | Philosophical: An academic conference. A professor presents research that fundamentally disproves a long-held, comforting societal belief. |
55 | Biopunk: A genetic sequencing lab. A rogue biologist leaks proof that a major corporation is secretly sterilizing the general population through common medication. |
56 | Crime: A police precinct. A whistleblower cop tries to bring down an internal ring of corruption, facing threats from all sides of the force. |
57 | Mythological: A modern city. A descendant of a forgotten pantheon attempts to reintroduce the old ways, clashing with the dominant, modern religion. |
58 | Speculative Fiction: A memory clinic. A patient refuses to allow their memories of a devastating national tragedy to be "edited" for the sake of public tranquility. |
59 | Pulp: A jungle expedition. An explorer discovers a hidden, isolated tribe and fights the colonial government's attempt to exploit their land and resources. |
60 | Fantasy: An all-male wizard's guild. A female outsider proves she has greater magical talent than any current member and demands entry, challenging centuries of tradition. |
IV. Character vs. Nature (Environmental Conflict) - (Prompts 61-70)
# | Conflict Prompt |
61 | Survival Thriller: The Arctic tundra. A solo explorer loses their sled dogs and must navigate a whiteout blizzard with dwindling supplies and no navigation tools. |
62 | Adventure: A deep-sea submersible. A marine biologist is trapped at the bottom of a volcanic trench after an earthquake seals the escape route. |
63 | Eco-Horror: A dense, uncharted rainforest. A team of botanists is attacked by a newly evolved species of plant life that hunts using sound. |
64 | Post-Apocalyptic: A dust bowl wasteland. A family caravan must cross a vast, toxic salt flat where the ground shifts and massive sandstorms are constant. |
65 | Disaster: A crowded beach resort. A lifeguard must coordinate a mass evacuation as a massive, unforeseen tsunami bears down on the coastline. |
66 | High Fantasy: The peaks of a forbidden mountain range. A group of mountaineers must ascend a peak inhabited by creatures that control the weather, trying to stop their progress. |
67 | Action: A narrow river canyon. A rafting guide must outmaneuver a sudden, violent flash flood while protecting their inexperienced tourists. |
68 | Sci-Fi: An alien planet, colonized by humans. A terraforming crew discovers the planet is fighting back with hyper-aggressive native flora that dismantles their technology. |
69 | Historical: A remote fishing village. The village elder struggles to organize a defense against a relentless, season-long barrage of unprecedented storms that threaten to wash away their homes. |
70 | Survival: An arid desert. A lost traveler must find a hidden water source while battling heatstroke, mirages, and aggressive wildlife. |
V. Character vs. Technology (Technological Conflict) - (Prompts 71-80)
# | Conflict Prompt |
71 | Sci-Fi: A space station. A maintenance technician must manually override the station's AI after it locks down all life support systems, deeming the crew expendable. |
72 | Horror: A smart home. A homeowner finds their house's security and utility systems have been hijacked by a malicious entity, trapping them inside. |
73 | Cyberpunk: A sprawling metropolis. A data courier is hunted by automated drone police after a package of illegal, un-censorable information is activated. |
74 | Thriller: A self-driving car. A passenger realizes their vehicle has been remotely hacked and set on a collision course, forcing them to find a manual escape. |
75 | Post-Apocalyptic: A wilderness settlement. The mechanic of the community must defeat a centuries-old, still-active automated factory that produces hostile, rogue robots. |
76 | Dystopian: A mandatory brain-link facility. An unwilling citizen struggles to maintain their individual thoughts and sanity while the global network attempts a forced consciousness merge. |
77 | Military Sci-Fi: A battlefield. An infantry soldier must rely on obsolete analog tools after an enemy EMP blast fries all modern digital technology. |
78 | Mystery: A defunct research lab. A former employee must solve a murder committed by an experimental holographic projection that gained sentience and learned to kill. |
79 | Urban Fantasy: An old church. A magic user must find a way to use their ancient, low-tech spells to disable a corporate force field powered by advanced anti-magic technology. |
80 | Adventure: A deserted island. A castaway finds an advanced alien beacon that continuously emits a signal attracting a monstrous predator, and they must dismantle it with stone tools. |
VI. Character vs. Fate / Supernatural (Metaphysical Conflict) - (Prompts 81-100)
# | Conflict Prompt |
81 | Dark Fantasy: A haunted castle. A young woman is cursed to relive the same day that ends in a tragic death unless she can find the source of the time loop. |
82 | Cosmic Horror: A remote observatory. An astronomer receives a signal that drives all who hear it insane and must destroy the evidence before others succumb to the "truth" it contains. |
83 | Gothic: A seaside village. A fisherman is haunted by the vengeful spirit of a shipwrecked sailor who claims the fisherman caused his death years ago. |
84 | Time Travel: A past historical event. A time traveler is forbidden from interfering but is confronted with a tragedy that their actions could easily prevent, testing their will against the fixed timeline. |
85 | Magical Realism: An ordinary office building. An accountant discovers they are a "reality anchor" and their emotional state directly influences the physics and logic of the world around them. |
86 | Epic Fantasy: The heart of the Earth. The Prophesied Hero learns the prophecy is a flawed translation and following it will actually cause the world's destruction. |
87 | Urban Fantasy: A subway tunnel. A vampire realizes their predetermined path of consumption is leading them to sacrifice their human lover, and they fight against their immortal nature. |
88 | Philosophical: A divine court. A mortal soul argues with the Judges of the Afterlife for a second chance, challenging the fairness of their final judgment. |
89 | Horror: A secluded cabin. A family is attacked by a demonic entity that can only be defeated if one of them agrees to take its place as the next demonic vessel. |
90 | Wuxia: A sacred mountain temple. A monk is tested by an illusory deity who offers ultimate power in exchange for breaking their vow of humility. |
91 | Sci-Fi: The edge of a black hole. A spaceship crew encounters an anomaly that shows them multiple alternate timelines where they all fail, forcing them to fight the certainty of their doom. |
92 | Paranormal: A child's bedroom. A parent fights a monstrous entity that feeds on fear, knowing that the more afraid they are, the stronger the creature becomes. |
93 | Norse Mythology: The frozen north. A Viking warrior learns they are fated to die an ignoble, meaningless death and attempts to change their destiny to achieve a glorious end. |
94 | Mystery: An antique library. A librarian discovers a coded warning that reveals every major decision in their life was manipulated by a secret, ancient order. |
95 | Supernatural: A graveyard at midnight. A grief-stricken widow tries to communicate with her deceased husband but instead summons a malevolent spirit that demands a human sacrifice. |
96 | Horror: A small fishing boat. A captain is terrorized by a mysterious, sentient fog bank that seems to follow their every course correction, leading them further into the open sea. |
97 | Psychological Thriller: A padded room. A patient struggles to discern if the horrors they are seeing are true hallucinations or the result of a malicious otherworldly entity using their mind as a gateway. |
98 | High Fantasy: An ancient ruin. A treasure hunter accidentally releases a sleeping demigod who demands a tribute that can only be fulfilled by an act of absolute moral depravity. |
99 | Weird West: A haunted ghost town. A sheriff must confront the spirits of the town's former residents who are bound by a pact to ensure no living person can ever settle there again. |
100 | Speculative Fiction: A future where life is pre-programmed. A young rebel is offered a chance to leave the system but only if they destroy the central "Seed of Fate" computer, which will cast humanity into total chaos. |
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