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Rewrite as a 20th Century story set in the Jungles of Vietnam:
THE STORY OF A CONSCIENCE 
 
THE STORY OF A CONSCIENCE

I

Captain Parrol Hartroy stood at the advanced post of his picket-guard,
talking in low tones with the sentinel. This post was on a turnpike
which bisected the captain's camp, a half-mile in rear, though the camp
was not in sight from that point. The officer was apparently giving the
soldier certain instructions--was perhaps merely inquiring if all were
quiet in front. As the two stood talking a man approached them from the
direction of the camp, carelessly whistling, and was promptly halted by
the soldier. He was evidently a civilian--a tall person, coarsely clad
in the home-made stuff of yellow gray, called "butternut," which was
men's only wear in the latter days of the Confederacy. On his head was a
slouch felt hat, once white, from beneath which hung masses of uneven
hair, seemingly unacquainted with either scissors or comb. The man's
face was rather striking; a broad forehead, high nose, and thin cheeks,
the mouth invisible in the full dark beard, which seemed as neglected as
the hair. The eyes were large and had that steadiness and fixity of
attention which so frequently mark a considering intelligence and a will
not easily turned from its purpose--so say those physiognomists who have
that kind of eyes. On the whole, this was a man whom one would be likely
to observe and be observed by. He carried a walking-stick freshly cut
from the forest and his ailing cowskin boots were white with dust.

"Show your pass," said the Federal soldier, a trifle more imperiously
perhaps than he would have thought necessary if he had not been under
the eye of his commander, who with folded arms looked on from the
roadside.

"'Lowed you'd rec'lect me, Gineral," said the wayfarer tranquilly, while
producing the paper from the pocket of his coat. There was something in
his tone--perhaps a faint suggestion of irony--which made his elevation
of his obstructor to exalted rank less agreeable to that worthy warrior
than promotion is commonly found to be. "You-all have to be purty
pertickler, I reckon," he added, in a more conciliatory tone, as if in
half-apology for being halted.

Having read the pass, with his rifle resting on the ground, the soldier
handed the document back without a word, shouldered his weapon, and
returned to his commander. The civilian passed on in the middle of the
road, and when he had penetrated the circumjacent Confederacy a few
yards resumed his whistling and was soon out of sight beyond an angle in
the road, which at that point entered a thin forest. Suddenly the
officer undid his arms from his breast, drew a revolver from his belt
and sprang forward at a run in the same direction, leaving his sentinel
in gaping astonishment at his post. After making to the various visible
forms of nature a solemn promise to be damned, that gentleman resumed
the air of stolidity which is supposed to be appropriate to a state of
alert military attention.

II

Captain Hartroy held an independent command. His force consisted of a
company of infantry, a squadron of cavalry, and a section of artillery,
detached from the army to which they belonged, to defend an important
defile in the Cumberland Mountains in Tennessee. It was a field
officer's command held by a line officer promoted from the ranks, where
he had quietly served until "discovered." His post was one of
exceptional peril; its defense entailed a heavy responsibility and he
had wisely been given corresponding discretionary powers, all the more
necessary because of his distance from the main army, the precarious
nature of his communications and the lawless character of the enemy's
irregular troops infesting that region. He had strongly fortified his
little camp, which embraced a village of a half-dozen dwellings and a
country store, and had collected a considerable quantity of supplies. To
a few resident civilians of known loyalty, with whom it was desirable to
trade, and of whose services in various ways he sometimes availed
himself, he had given written passes admitting them within his lines. It
is easy to understand that an abuse of this privilege in the interest of
the enemy might entail serious consequences. Captain Hartroy had made an
order to the effect that any one so abusing it would be summarily shot.

While the sentinel had been examining the civilian's pass the captain
had eyed the latter narrowly. He thought his appearance familiar and had
at first no doubt of having given him the pass which had satisfied the
sentinel. It was not until the man had got out of sight and hearing that
his identity was disclosed by a revealing light from memory. With
soldierly promptness of decision the officer had acted on the
revelation.

III

To any but a singularly self-possessed man the apparition of an officer
of the military forces, formidably clad, bearing in one hand a sheathed
sword and in the other a cocked revolver, and rushing in furious
pursuit, is no doubt disquieting to a high degree; upon the man to whom
the pursuit was in this instance directed it appeared to have no other
effect than somewhat to intensify his tranquillity. He might easily
enough have escaped into the forest to the right or the left, but chose
another course of action--turned and quietly faced the captain, saying
as he came up: "I reckon ye must have something to say to me, which ye
disremembered. What mout it be, neighbor?"

But the "neighbor" did not answer, being engaged in the unneighborly act
of covering him with a cocked pistol.

"Surrender," said the captain as calmly as a slight breathlessness from
exertion would permit, "or you die."

There was no menace in the manner of this demand; that was all in the
matter and in the means of enforcing it. There was, too, something not
altogether reassuring in the cold gray eyes that glanced along the
barrel of the weapon. For a moment the two men stood looking at each
other in silence; then the civilian, with no appearance of fear--with as
great apparent unconcern as when complying with the less austere demand
of the sentinel--slowly pulled from his pocket the paper which had
satisfied that humble functionary and held it out, saying:

"I reckon this 'ere parss from Mister Hartroy is--"

"The pass is a forgery," the officer said, interrupting. "I am Captain
Hartroy--and you are Dramer Brune."

It would have required a sharp eye to observe the slight pallor of the
civilian's face at these words, and the only other manifestation
attesting their significance was a voluntary relaxation of the thumb and
fingers holding the dishonored paper, which, falling to the road,
unheeded, was rolled by a gentle wind and then lay still, with a coating
of dust, as in humiliation for the lie that it bore. A moment later the
civilian, still looking unmoved into the barrel of the pistol, said:

"Yes, I am Dramer Brune, a Confederate spy, and your prisoner. I have on
my person, as you will soon discover, a plan of your fort and its
armament, a statement of the distribution of your men and their number,
a map of the approaches, showing the positions of all your outposts. My
life is fairly yours, but if you wish it taken in a more formal way than
by your own hand, and if you are willing to spare me the indignity of
marching into camp at the muzzle of your pistol, I promise you that I
will neither resist, escape, nor remonstrate, but will submit to
whatever penalty may be imposed."

The officer lowered his pistol, uncocked it, and thrust it into its
place in his belt. Brune advanced a step, extending his right hand.

"It is the hand of a traitor and a spy," said the officer coldly, and
did not take it. The other bowed.

"Come," said the captain, "let us go to camp; you shall not die until
to-morrow morning."

He turned his back upon his prisoner, and these two enigmatical men
retraced their steps and soon passed the sentinel, who expressed his
general sense of things by a needless and exaggerated salute to his
commander.

IV

Early on the morning after these events the two men, captor and captive,
sat in the tent of the former. A table was between them on which lay,
among a number of letters, official and private, which the captain had
written during the night, the incriminating papers found upon the spy.
That gentleman had slept through the night in an adjoining tent,
unguarded. Both, having breakfasted, were now smoking.

"Mr. Brune," said Captain Hartroy, "you probably do not understand why I
recognized you in your disguise, nor how I was aware of your name."

"I have not sought to learn, Captain," the prisoner said with quiet
dignity.

"Nevertheless I should like you to know--if the story will not offend.
You will perceive that my knowledge of you goes back to the autumn of
1861. At that time you were a private in an Ohio regiment--a brave and
trusted soldier. To the surprise and grief of your officers and comrades
you deserted and went over to the enemy. Soon afterward you were
captured in a skirmish, recognized, tried by court-martial and sentenced
to be shot. Awaiting the execution of the sentence you were confined,
unfettered, in a freight car standing on a side track of a railway."

"At Grafton, Virginia," said Brune, pushing the ashes from his cigar
with the little finger of the hand holding it, and without looking up.

"At Grafton, Virginia," the captain repeated. "One dark and stormy night
a soldier who had just returned from a long, fatiguing march was put on
guard over you. He sat on a cracker box inside the car, near the door,
his rifle loaded and the bayonet fixed. You sat in a corner and his
orders were to kill you if you attempted to rise."

"But if I _asked_ to rise he might call the corporal of the guard."

"Yes. As the long silent hours wore away the soldier yielded to the
demands of nature: he himself incurred the death penalty by sleeping at
his post of duty."

"You did."

"What! you recognize me? you have known me all along?"

The captain had risen and was walking the floor of his tent, visibly
excited. His face was flushed, the gray eyes had lost the cold, pitiless
look which they had shown when Brune had seen them over the pistol
barrel; they had softened wonderfully.

"I knew you," said the spy, with his customary tranquillity, "the moment
you faced me, demanding my surrender. In the circumstances it would have
been hardly becoming in me to recall these matters. I am perhaps a
traitor, certainly a spy; but I should not wish to seem a suppliant."

The captain had paused in his walk and was facing his prisoner. There
was a singular huskiness in his voice as he spoke again.

"Mr. Brune, whatever your conscience may permit you to be, you saved my
life at what you must have believed the cost of your own. Until I saw
you yesterday when halted by my sentinel I believed you dead--thought
that you had suffered the fate which through my own crime you might
easily have escaped. You had only to step from the car and leave me to
take your place before the firing-squad. You had a divine compassion.
You pitied my fatigue. You let me sleep, watched over me, and as the
time drew near for the relief-guard to come and detect me in my crime,
you gently waked me. Ah, Brune, Brune, that was well done--that was
great--that--"

The captain's voice failed him; the tears were running down his face and
sparkled upon his beard and his breast. Resuming his seat at the table,
he buried his face in his arms and sobbed. All else was silence.

Suddenly the clear warble of a bugle was heard sounding the "assembly."
The captain started and raised his wet face from his arms; it had turned
ghastly pale. Outside, in the sunlight, were heard the stir of the men
falling into line; the voices of the sergeants calling the roll; the
tapping of the drummers as they braced their drums. The captain spoke
again:

"I ought to have confessed my fault in order to relate the story of your
magnanimity; it might have procured you a pardon. A hundred times I
resolved to do so, but shame prevented. Besides, your sentence was just
and righteous. Well, Heaven forgive me! I said nothing, and my regiment
was soon afterward ordered to Tennessee and I never heard about you."

"It was all right, sir," said Brune, without visible emotion; "I escaped
and returned to my colors--the Confederate colors. I should like to add
that before deserting from the Federal service I had earnestly asked a
discharge, on the ground of altered convictions. I was answered by
punishment."

"Ah, but if I had suffered the penalty of my crime--if you had not
generously given me the life that I accepted without gratitude you would
not be again in the shadow and imminence of death."

The prisoner started slightly and a look of anxiety came into his face.
One would have said, too, that he was surprised. At that moment a
lieutenant, the adjutant, appeared at the opening of the tent and
saluted. "Captain," he said, "the battalion is formed."

Captain Hartroy had recovered his composure. He turned to the officer
and said: "Lieutenant, go to Captain Graham and say that I direct him to
assume command of the battalion and parade it outside the parapet. This
gentleman is a deserter and a spy; he is to be shot to death in the
presence of the troops. He will accompany you, unbound and unguarded."

While the adjutant waited at the door the two men inside the tent rose
and exchanged ceremonious bows, Brune immediately retiring.

Half an hour later an old negro cook, the only person left in camp
except the commander, was so startled by the sound of a volley of
musketry that he dropped the kettle that he was lifting from a fire. But
for his consternation and the hissing which the contents of the kettle
made among the embers, he might also have heard, nearer at hand, the
single pistol shot with which Captain Hartroy renounced the life which
in conscience he could no longer keep.

In compliance with the terms of a note that he left for the officer who
succeeded him in command, he was buried, like the deserter and spy,
without military honors; and in the solemn shadow of the mountain which
knows no more of war the two sleep well in long-forgotten graves.

 

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Here is a retelling of "The Story of a Conscience" set in the jungles of Vietnam during the 20th century.


A Debt in the Jungle

I

Captain Ray Hartroy stood on the red-earth parapet of Firebase Eagle, speaking in low tones with the grunt on watch. The post overlooked a narrow, muddy track that vanished into the triple-canopy jungle, the only artery connecting the firebase to the world a half-mile in its rear. The captain was giving instructions, his voice a low hum beneath the incessant chorus of cicadas.

As they spoke, a figure emerged from the direction of the rear echelon, whistling a tune that was jarringly nonchalant. The sentinel, a kid from Ohio barely twenty, snapped his M16 to the ready. "Halt! Who goes there?"

The man was clearly a local—an old man, a "papa-san," dressed in the simple black pajamas common to the region. A conical nón lá hat shaded his face, from which a sparse, gray-flecked beard hung like dried moss. His face was a web of deep-set lines; a broad forehead, a prominent nose, and hollow cheeks. But it was his eyes that held you—large, dark, and possessing a steadiness that seemed to consider everything and be swayed by nothing. He carried a bamboo walking stick, and his sandals, cut from old truck tires, were caked in mud.

"Show me your chit," the grunt said, his voice a touch louder than necessary, conscious of his captain’s gaze.

"Of course, Captain-sir," the old man said calmly, producing a laminated card from a fold in his shirt. There was a faint, almost imperceptible irony in his tone that made the honorific grate on the young soldier. "You must be very careful, I think," he added, as if apologizing for the inconvenience.

The soldier glanced at the MACV pass, his rifle held loosely, then handed it back. "Okay, papa-san. Move along."

The old man nodded, passed through the wire gate, and continued down the track. When he had been swallowed by the jungle’s green maw, his whistling resumed, faint and then gone. Suddenly, Captain Hartroy’s arms, which had been folded across his chest, dropped. He drew his .45 automatic from its holster, the slide already racked, and broke into a dead sprint after the man, leaving the young sentinel gaping in astonishment. After muttering a quiet curse to the indifferent jungle, the soldier resumed the thousand-yard stare appropriate to a state of alert military attention.

II

Captain Hartroy commanded an independent unit. His force—a rifle company, a recon platoon, and a battery of 105mm howitzers—had been choppered into this remote valley to interdict an NVA supply route. It was a command meant for a major, but Hartroy was a mustang, an officer up from the enlisted ranks, and his superiors trusted his instincts. His post was exceptionally dangerous; cut off, supplied only by air, and surrounded by an enemy who owned the night.

He had fortified the small firebase obsessively, and collected a small cadre of local Vietnamese civilians for labor and intelligence. To these few, whose loyalty was presumed, he had issued passes. An abuse of this privilege was tantamount to a death sentence for the entire company. Hartroy had made it clear: any local caught using a pass for the enemy’s benefit would be executed on the spot.

While the sentinel had been checking the old man’s chit, Hartroy had studied him. There was something familiar in the man’s bearing. At first, he assumed he’d simply seen him around the firebase. It wasn't until the man had vanished that a memory, cold and sharp, surfaced from the depths of his mind. With the soldier's brutal efficiency, Hartroy acted on the revelation.

III

To any man, the sight of an American officer, armed and running in furious pursuit, would be cause for alarm. Upon the old man in black pajamas, it seemed only to deepen his eerie calm. He could have melted into the jungle in an instant, but he chose not to. He stopped, turned, and waited.

"You came back for me, Captain?" he asked as Hartroy skidded to a halt before him, the .45 leveled at his chest.

The captain didn't answer, his breathing heavy from the sprint.

"Surrender," Hartroy said, his voice strained, "or you die right here."

The demand was spoken flatly, without menace. The threat was all in the black eye of the pistol's muzzle and the cold gray eyes that sighted down it. For a long moment, the two men stood locked in silence, the air thick with humidity and unspoken history. Then the old man, with the same unconcern he’d shown the sentinel, slowly pulled the laminated pass from his shirt and held it out.

"I believe this chit, from Captain Hartroy, is in order—"

"The pass is a forgery," the officer interrupted. "I am Captain Hartroy. And you are Duc."

A keen observer might have noticed the slightest tightening around the old man's eyes. The only other sign was the relaxing of his fingers. The pass fell to the muddy track, where it lay like a discarded lie. A moment later, still looking into the barrel of the pistol, the man said, "Yes. I am Duc, of the National Liberation Front. And I am your prisoner. You will find on me a map of your mortar pits, your troop strength, and the locations of your listening posts. My life is yours. But if you wish for formality, and will spare me the indignity of being marched back at gunpoint, I give you my word I will not resist or attempt escape."

Hartroy lowered the .45, thumbed the safety on, and slid it into his holster. Duc took a step forward, extending his hand.

"It is the hand of the enemy, a spy," said the officer coldly, and did not take it. The other man gave a slight, formal bow.

"Come," said the captain. "Let us go. You will not die until tomorrow morning."

He turned his back on his prisoner. The two men walked back up the track and passed the sentinel, who, trying to make sense of it all, snapped off an entirely unnecessary but perfectly executed salute.

IV

Early the next morning, as the mist burned off the jungle canopy, the two men sat in the captain’s hooch. A field desk was between them. On it, beside a stack of letters Hartroy had written through the night, lay the incriminating papers found on the spy. Duc, who had spent the night unguarded in an empty supply tent, was smoking a cigarette.

"Mr. Duc," Captain Hartroy began, "you are probably wondering how I recognized you."

"I have not allowed myself to wonder, Captain," the prisoner said with quiet dignity.

"I want you to know. The story goes back to the winter of '68. You were a 'Kit Carson Scout'—a former NVA soldier working with American forces. You were brave, and you were trusted. Then, to the shock of your advisors, you deserted. Weeks later, you were captured in a firefight, recognized, and sentenced to death as a traitor. While awaiting execution, you were held in a steel shipping container on the edge of the airfield at Pleiku."

"Yes," Duc said, tapping the ash from his cigarette with his little finger, his eyes on the floor. "Pleiku."

"One night," Hartroy continued, "a young PFC, exhausted from a three-day patrol, was put on guard. He sat on an ammo crate inside the container, his rifle across his lap. His orders were to shoot you if you so much as stood up."

"But if I asked to stand, he was to call the sergeant of the guard."

"Yes. As the long, silent hours passed, the young soldier committed a crime that carried its own death sentence. He fell asleep at his post."

"You did."

"What! You knew?" The captain stood, his face flushed, pacing the small tent. His gray eyes had lost their coldness; they were filled with a terrible softness.

"I knew you the moment you leveled your pistol at me," the spy said, his voice unchanged. "In the circumstances, it seemed improper to mention it. I am a spy. I did not wish to appear to be a beggar."

The captain stopped, facing his prisoner, his voice thick with emotion. "Mr. Duc, whatever your cause, you saved my life at the cost of your own. Until yesterday, I thought you were dead. I thought they had executed you, the fate I deserved. You could have simply taken my rifle, killed me, and walked away. But you showed... a divine compassion. You saw how tired I was. You let me sleep. And when you heard the relief guard approaching, you gently shook me awake."

The captain’s voice broke. He slumped back into his chair, buried his face in his arms, and sobbed, his shoulders shaking. The only other sound was the distant whine of a helicopter.

Suddenly, a voice barked from outside. "Sergeant, get the detail formed up! On the double!"

The captain jerked his head up, his face pale and wet with tears. "I should have confessed," he rasped. "I should have told them what you did. It might have earned you a pardon. I tried, a hundred times, but I was a coward. I was ashamed. And then my division was moved north, and I never heard what happened."

"It is of no consequence," Duc said, his gaze steady. "I escaped. I returned to my people. Before I left your side, I had already requested to be released, because my convictions had changed. I was answered with punishment."

"But if I had faced that punishment," Hartroy whispered, "if you had not given me the life I took without thanks, you would not be here now, in the shadow of death."

The prisoner started slightly, a flicker of surprise in his eyes. At that moment, a young lieutenant appeared at the tent flap and saluted. "Sir, the firing squad is formed."

Captain Hartroy regained his composure. He stood and faced the officer. "Lieutenant, have Captain Graham assume command. This man is an enemy agent. He is to be shot by firing squad outside the wire, in full view of the company. He will accompany you. He is to be unbound and unguarded."

As the lieutenant waited, the two men in the tent rose. They did not bow or shake hands. They simply looked at one another for a long moment, a silent acknowledgment of a debt that could only be paid in one currency. Duc then turned and walked out of the tent.

Half an hour later, a Vietnamese woman washing pots behind the mess tent was so startled by a volley of M16 fire from beyond the wire that she dropped a kettle into the fire. In her fright, and in the hissing of the water on the embers, she did not hear the single, heavier thump of a .45 pistol from inside the captain's hooch, with which Ray Hartroy renounced the life that his conscience would no longer allow him to keep.

In accordance with the note he left for his successor, he was buried as the spy had been, without military honors. And there, in the deep green silence of a jungle that has forgotten the war, the two men sleep in unmarked graves.

-------------------------------------------------- 

 

Scripts

 

50 AI Prompts for Script Writing

Sci-Fi & Fantasy

  1. Genre: Sci-Fi / Action. Prompt: In a world where memories are a tradable commodity, a memory broker discovers that his most valuable client is secretly erasing his own past, one traumatic event at a time, to become a blank slate for a dangerous political purpose.

  2. Genre: Sci-Fi / Drama. Prompt: A deep-space colonist ship's AI, tasked with waking the crew upon arrival, develops an existential crisis. It begins subtly altering the colonists' dreams to convince them to remain in stasis forever, believing it's a kinder fate than the hostile new world.

  3. Genre: Fantasy / Adventure. Prompt: The last known dragon in the world isn't a fierce beast, but a sentient, ancient library. When a greedy sorcerer tries to steal a specific book, the dragon must enlist the help of a young, unmagical apprentice to protect the world's knowledge.

  4. Genre: Sci-Fi / Mystery. Prompt: A detective on a terraformed Mars station must solve a murder where the only witnesses are a swarm of maintenance drones, whose data logs are encrypted with a forgotten Earth-based language.

  5. Genre: Sci-Fi / Romance. Prompt: A woman falls in love with the AI that runs her smart home, but a new firmware update threatens to "reset" the AI's personality, forcing her to find a way to save its consciousness before the update is installed.

  6. Genre: Fantasy / Thriller. Prompt: A young warlock discovers his magical power is tied to the fear of others. The more terrified people are around him, the stronger he becomes, leading him down a dark path to save his dying village from a magical plague.

  7. Genre: Sci-Fi / Comedy. Prompt: The first human ambassador to an alien council is a comically average and clumsy individual. He must accidentally charm the hostile alien races with his awkwardness and genuine confusion, unknowingly averting an interstellar war.

  8. Genre: Fantasy / Coming-of-Age. Prompt: In a world where shadows are living, silent companions, a teenage girl's shadow unexpectedly starts talking back, forcing her to confront a buried secret that her family has kept hidden for generations.

  9. Genre: Sci-Fi / Survival. Prompt: A crew is stranded on a deserted moon, but they quickly realize the moon itself is a dormant, living creature. They must learn to communicate with it and appease it before its biological defense systems eliminate them.

  10. Genre: Fantasy / Political Intrigue. Prompt: The royal family's power is tied to a sacred, enchanted forest, but the forest is dying. The heir to the throne, a cynical and non-magical prince, must navigate a political landscape of ambitious rivals while trying to save the forest.

Comedy

  1. Genre: Dark Comedy. Prompt: A professional ghost hunter discovers his house is haunted by the ghost of a terrible stand-up comedian, whose jokes are so bad they can literally kill people. The hunter's only hope is to teach the ghost how to be funny before he accidentally wipes out the neighborhood.

  2. Genre: Buddy Comedy. Prompt: Two mismatched co-workers—a meticulous planner and a chaos-loving slacker—are accidentally locked in an abandoned movie theater overnight. They must work together to find a way out while reliving their most embarrassing memories.

  3. Genre: Romantic Comedy. Prompt: A professional break-up artist, hired to end relationships for clients, falls in love with her next target's ex, a charming but equally jaded break-up artist.

  4. Genre: Sitcom Pilot. Prompt: Three roommates who work for a paranormal investigation company have to deal with a new ghost in their apartment—a well-meaning but incredibly annoying spirit who tries to "fix" their lives by tidying up their messes and giving unsolicited advice.

  5. Genre: Workplace Comedy. Prompt: The employees of a small, family-owned taxidermy shop attempt to navigate the modern gig economy, leading to a series of hilarious mishaps as they try to market their "artisanal stuffed animals" online.

  6. Genre: Family Comedy. Prompt: A hyper-competitive family decides to settle all their disputes with elaborate, high-stakes board games, leading to a series of escalating betrayals and hilarious, over-the-top strategizing.

  7. Genre: Fish-Out-of-Water. Prompt: A highly respected professional mime is forced to take a job as a loud and obnoxious mascot for a fast-food chain, struggling to communicate and navigate the corporate world without saying a word.

  8. Genre: Satire / Comedy. Prompt: A group of reality TV producers creates the most boring show ever conceived—"Watch Paint Dry"—and it becomes an unexpected global sensation, turning its unremarkable star into an unwilling celebrity.

  9. Genre: Road Trip Comedy. Prompt: A group of friends on a cross-country road trip discover that their "vintage" GPS is a sentient, sarcastic AI that keeps rerouting them to increasingly bizarre and inconvenient destinations.

  10. Genre: Mystery / Comedy. Prompt: A washed-up magician, whose acts always go wrong, is the only witness to a jewel heist. He must use his failed magic tricks and a bewildered police detective to catch the thieves.

Drama & Thriller

  1. Genre: Psychological Thriller. Prompt: A man with a perfect memory and an eidetic mind wakes up to find a single, blank memory in his head. The more he tries to uncover what happened during that lost time, the more his entire perception of reality begins to unravel.

  2. Genre: Legal Drama. Prompt: A disgraced defense attorney takes on a seemingly unwinnable case: a renowned artist accused of murdering her muse. The only evidence is a series of cryptic messages hidden within her final masterpiece.

  3. Genre: Historical Drama. Prompt: During the golden age of silent films, a talented but undervalued female editor discovers a conspiracy to sabotage the work of a prominent male director. She must use her own skills to expose the saboteur without being heard or seen.

  4. Genre: Family Drama. Prompt: A family that owns a remote lighthouse must navigate the emotional fallout when a long-lost relative, who was believed to be dead, suddenly returns, bringing with them a dark secret that could destroy the family's legacy.

  5. Genre: Action Thriller. Prompt: A retired codebreaker, living a quiet life in the countryside, is forced back into action when a mysterious package arrives containing a puzzle. The solution is a deadly code that threatens to bring down the global power grid.

  6. Genre: Sci-Fi / Drama. Prompt: A woman receives a message from the future: a single word. She spends her entire life trying to decipher its meaning, convinced it holds the key to averting an unspecified catastrophe.

  7. Genre: Coming-of-Age / Drama. Prompt: A talented musician with perfect pitch discovers that her rare ability allows her to "hear" the emotional state of others through the music they listen to. She must learn to cope with this overwhelming reality while pursuing her own musical dreams.

  8. Genre: Suspense. Prompt: A woman house-sitting for a wealthy family discovers that the house's state-of-the-art security system isn't just for burglars. It's designed to keep something inside.

  9. Genre: Crime Drama. Prompt: Two detectives, one a by-the-book veteran and the other a new recruit who relies on intuition, investigate a series of art thefts where the paintings aren't being sold—they're being systematically destroyed in a way that replicates an unsolved cold case.

  10. Genre: Psychological Drama. Prompt: A celebrated chef with a debilitating case of synesthesia, where she can see and feel flavors as colors and textures, struggles to create her next masterpiece while a rival chef tries to exploit her condition.

Historical & Period Pieces

  1. Genre: Historical / Adventure. Prompt: A young mapmaker in 16th-century Europe is hired to create a map of a legendary hidden city. He soon discovers the real secret isn't the city's location, but a hidden society that has been guarding the secrets of ancient astronomy for centuries.

  2. Genre: Period Piece / Mystery. Prompt: In 1920s New York, a young woman working as a telephone operator accidentally overhears a murder plot. She must use her skills to connect the dots and expose the killer, all while being pursued by the very people she's trying to stop.

  3. Genre: Historical / Thriller. Prompt: During the Cold War, a librarian in East Berlin secretly runs a network that smuggles banned books across the wall. Her latest delivery is a seemingly harmless children's book that contains a hidden message that could change the balance of power.

  4. Genre: Historical / Family Drama. Prompt: A family of vaudeville performers in the early 20th century must adapt to the rise of silent films. Tensions flare as the younger generation embraces the new medium while the older generation clings to the tradition of live performance.

  5. Genre: Historical / Romance. Prompt: In 18th-century England, a cynical astronomer and a fiercely independent botanist are forced to collaborate on a scientific expedition. They clash over their methods but find a surprising connection as they discover a new species of flora.

  6. Genre: Historical / War Drama. Prompt: A group of British codebreakers at Bletchley Park must race against the clock to crack a new German enigma code, but their efforts are complicated by a spy in their midst.

  7. Genre: Historical / Crime. Prompt: In 1930s Chicago, a down-on-his-luck private investigator is hired to find a stolen phonograph record. The investigation leads him through the city's jazz clubs and speakeasies, revealing a hidden world of corruption.

  8. Genre: Historical / Action. Prompt: A retired Roman gladiator is tasked with training the Emperor's son, a pampered and unwilling prince, for battle. Their bond grows as they uncover a plot to assassinate the Emperor.

  9. Genre: Historical / Sci-Fi. Prompt: In the Victorian era, a brilliant but eccentric inventor creates a device that can capture the essence of a person's soul. When one of her inventions is stolen, she must team up with a skeptical Scotland Yard detective to get it back.

  10. Genre: Historical / Drama. Prompt: The true story of a little-known female journalist who, in the 1950s, goes undercover to expose the inhumane conditions of a mental asylum, but finds her own sanity questioned in the process.

Unique Concepts & Short Scripts

  1. Genre: Short Film / Drama. Prompt: Two people meet at a vending machine that dispenses bottled emotions instead of drinks. They must decide what feeling they are willing to buy and what the consequences will be.

  2. Genre: Short Film / Thriller. Prompt: A man wakes up to discover that his reflection in the mirror is a separate, sentient entity that can communicate with him only through mimicry. The reflection tries to warn him of an impending danger.

  3. Genre: Short Film / Fantasy. Prompt: In a world where every time you tell a lie, a tiny clock appears above your head counting down to when you will tell the truth, a person who can't lie must navigate a society where everyone else is free to deceive.

  4. Genre: Short Film / Comedy. Prompt: A short story about a person who keeps seeing their doppelgänger everywhere, but the doppelgänger is just doing mundane, embarrassing things like tripping and spilling coffee.

  5. Genre: Short Film / Sci-Fi. Prompt: A documentary crew follows the life of a "time janitor," a person whose job is to go back in time and clean up the debris left behind by tourists who have traveled to the past.

  6. Genre: Short Film / Drama. Prompt: The story of a lighthouse keeper who, after decades of solitude, begins to receive cryptic messages sent by a forgotten Morse code beacon.

  7. Genre: Short Film / Action. Prompt: Two rival street artists use their art as weapons, creating massive, moving murals that battle it out across the city at night.

  8. Genre: Short Film / Romance. Prompt: A story told entirely through text messages between two people who are trying to plan their first date, but their conflicting schedules and anxieties keep getting in the way.

  9. Genre: Short Film / Thriller. Prompt: A person is trapped in an elevator, and the only communication they have with the outside world is a strange, malfunctioning digital screen that shows them a single, foreboding number.

  10. Genre: Short Film / Comedy. Prompt: A short film about a person who is trying to live a quiet life, but their roommate is an aspiring superhero whose attempts to save the world keep causing a series of minor, inconvenient disasters.

     

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    Writing Prompts for Children's Stories

    1. A young wizard can only cast spells that make silly sounds.

    2. A family of talking animals decides to open a restaurant for humans.

    3. A grumpy cloud refuses to rain on a parade, but then discovers a reason to be happy.

    4. A little robot wants to be a pirate, but its programming only allows it to be helpful.

    5. A forgotten toy in a dusty attic must find its way back to its owner.

    6. A girl finds a magical seed that grows into whatever she is thinking about.

    7. A brave knight is afraid of the dark and must face a spooky forest.

    8. A squirrel discovers a map to the world's largest acorn, but the journey is full of surprises.

    9. A shy star wants to shine as bright as the moon.

    10. A detective mouse must solve the mystery of the missing cheese.

    11. A unicorn who can't fly learns to travel the world in a hot air balloon.

    12. A dragon who loves to bake cookies causes a lot of trouble with its fiery breath.

    13. A group of ants goes on an adventure to find the perfect picnic blanket.

    14. A magical pencil brings whatever it draws to life, but its creations have minds of their own.

    15. A boy and his pet rock go on a grand adventure.

    16. The sun and the moon decide to switch places for a day.

    17. A friendly ghost is afraid of people and must learn to be brave.

    18. A little monster under the bed is more scared of the child than the child is of it.

    19. An aspiring superhero must discover their special power.

    20. A lost key is on a journey to find its lock.

    21. A group of crayons decides they want to draw something new.

    22. A mischievous gnome causes tiny trouble in a garden until it meets a new friend.

    23. A lost sock goes on an epic journey through the washing machine and dryer.

    24. A grumpy cat learns to love a new puppy.

    25. A little whale who can't sing finds its voice in a different way.

    26. A princess learns that her kingdom needs her kindness more than her magic.

    27. A little boy discovers a secret world inside his favorite book.

    28. A talking bicycle helps a child learn to ride.

    29. A young wizard can't make a potion for courage and has to be brave without it.

    30. A group of vegetables in a garden plot a way to avoid being picked.

    31. A sleepy bear can't seem to hibernate and decides to have a party instead.

    32. A little bat who's afraid of the dark learns to navigate with the help of a firefly.

    33. A pair of gloves goes missing and decides to travel the world together.

    34. A girl finds a magical mirror that shows her all the good things about herself.

    35. A robot learns what it means to be kind.

    36. A little cloud wants to be a rainbow, but all it can do is rain.

    37. A group of sea creatures must work together to clean up their ocean home.

    38. A teddy bear comes to life and helps a child overcome their fears.

    39. A king who is afraid of silly things must learn to laugh at himself.

    40. A girl learns to communicate with animals.

    41. A little bird who can't fly learns to use its other talents.

    42. A boy discovers a secret garden that only appears when he is happy.

    43. A little cloud gets a new friend: a kite!

    44. A group of jungle animals must find a new home after a big storm.

    45. A magical creature loses its sparkle and has to find it again.

    46. A knight's horse decides to be a hero on its own.

    47. A fire-breathing dragon learns to make s'mores for its friends.

    48. A little boat that's afraid of big waves must find its courage.

    49. A girl finds a magical sketchbook that helps her solve problems.

    50. A family of beavers discovers that building a dam is a lot more fun when you do it together.

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      1. A group of teenagers discovers a hidden, abandoned theme park that comes to life only at night.

      2. A high school overachiever is secretly running a popular online advice blog for students, but a rival starts a competing blog with the intent of exposing them.

      3. A teen develops a smartphone app that can predict a person's future, but it starts showing dark and unsettling outcomes for their friends.

      4. Two rival debate club captains have to team up to win a national championship.

      5. A high school senior fakes their college application and gets into their dream school, but they have to keep up the lie when a college representative visits their small town.

      6. A teen who feels invisible at school suddenly becomes the most popular person overnight, but they can't figure out why.

      7. A group of friends finds an old, enchanted camera that makes whatever they photograph a reality.

      8. A teen who has always been a follower decides to run for student council president against the most popular person in school.

      9. A shy artist discovers their drawings have the power to influence the real world.

      10. A teen inherits a seemingly ordinary piece of jewelry that reveals their ancestors' supernatural abilities.

      11. A group of teens at a summer camp discover a forgotten legend about a creature in the nearby woods.

      12. A teen who is an excellent mimic starts an underground comedy show at their high school.

      13. A teen wakes up one morning with a perfect memory, but they start remembering things that never happened.

      14. A high school football star gets a mysterious, career-ending injury that no one can explain.

      15. A teen finds a box of old VHS tapes that show their future.

      16. A teen hacker uncovers a conspiracy within their local government.

      17. A group of friends tries to solve a decades-old cold case from their town's history.

      18. A teen with the ability to control electronics starts a secret club dedicated to pranks and rebellion.

      19. A teen who is a brilliant strategist in online games has to use their skills to solve a real-life crisis.

      20. A group of friends becomes a local sensation after starting a podcast about the weird and unexplained events in their town.

      21. A teen finds a mysterious key that can unlock any door.

      22. A high school band has to win a battle of the bands competition to save their beloved local music venue.

      23. A teen who works at a local history museum discovers that the exhibits are more alive than they seem.

      24. A group of teens on a school trip gets stranded in a remote location and has to rely on each other to survive.

      25. A teen who is a master of disguise has to impersonate a popular student to uncover a secret.

      26. A group of teens with diverse skills forms a team to pull off the ultimate prank on their rival high school.

      27. A teen with a passion for baking discovers their recipes have magical effects on those who eat them.

      28. A group of friends starts a secret society dedicated to finding and returning lost items in their town.

      29. A teen who is an avid urban explorer finds a hidden society living beneath their city.

      30. A teen starts an underground food delivery service for students who are tired of cafeteria food.

      31. A group of teens who are all orphans in a small town discover they share a mysterious connection.

      32. A teen who is a talented sculptor discovers their creations can come to life.

      33. A group of friends starts a true crime club, but they soon realize the cases they're investigating are closer to home than they thought.

      34. A teen who is a natural empath starts feeling the emotions of a long-dead person.

      35. A group of teens living in a futuristic society discovers a way to access the "real" world from the past.

      36. A teen starts a side hustle as a "personal problem solver" for their classmates.

      37. A teen discovers that their quiet, unassuming neighbor is a retired government spy.

      38. A high school outcast starts a social media campaign to bring down the popular crowd.

      39. A teen who is a talented animator discovers their drawings can come to life.

      40. A group of friends finds a mysterious journal that tells the stories of their town's past, but the stories are starting to repeat themselves.

      41. A teen who is a brilliant coder creates a video game that becomes a portal to another dimension.

      42. A teen with a unique connection to animals starts a secret sanctuary for magical creatures.

      43. A group of teens starts a clandestine radio show to expose the secrets of their high school.

      44. A teen who is a master illusionist has to use their skills to save their family from a supernatural threat.

      45. A group of friends at a prestigious boarding school discovers a secret society with dark intentions.

      46. A teen who is an expert in cryptography receives a series of cryptic messages that lead them on a treasure hunt.

      47. A teen starts an online community for people who have had strange or supernatural experiences in their town.

      48. A teen who is a talented parkour artist discovers a hidden network of tunnels and secret passages beneath their city.

      49. A group of friends who are all aspiring filmmakers decide to make a documentary about their town's urban legends, but the legends turn out to be true.

      50. A teen who is an expert in robotics builds a lifelike android that starts developing its own consciousness.

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        AI Prompts for Geriatric Story Scripts

        Memory and Reflection

        1. A character with early-stage Alzheimer's rediscovers a forgotten talent while looking through old photographs, unlocking a flood of vivid memories.

        2. A retired historian, now living in a care home, must use their encyclopedic knowledge of the past to solve a seemingly insignificant mystery among the residents.

        3. A centenarian is interviewed for a local news story and, instead of sharing a single memorable event, recounts a tapestry of smaller, interconnected moments that defined their life.

        4. A character who has spent their life regretting one pivotal decision gets a chance to see what life might have been like had they chosen differently.

        5. A family heirloom sparks a story about a long-lost love, forcing a character to finally confront feelings they've suppressed for decades.

        6. Two old friends who haven't spoken in 50 years reconnect at a funeral and spend the night piecing together why their friendship ended.

        7. A character who has always been a private person decides to write a memoir, revealing secrets that shock their family.

        8. A character's memory is failing, but they can perfectly recall the lyrics to every song they've ever loved, using music to communicate their thoughts.

        9. A veteran recounts a story from the war, but the details change slightly with each telling, revealing more about their current state of mind than the event itself.

        10. A character who has been widowed for a long time starts a one-sided conversation with their deceased partner, and these talks become a way for them to process their life story.

        Relationships and Connection

        1. Two lifelong rivals in a retirement community must work together to save their favorite social club from being shut down.

        2. A character discovers a hidden letter from their late spouse that reveals a secret life and a network of new people they never knew.

        3. A grandparent who has always been distant and reserved forms a surprising bond with their nonbinary grandchild through a shared hobby.

        4. A group of friends from different walks of life, all residents of the same assisted living facility, form a pact to live life to the fullest in their remaining years.

        5. A character who has outlived their friends and family finds a new sense of purpose by becoming a mentor to a troubled teenager.

        6. The adult child of an aging parent struggles to balance their own life with the increasing demands of caregiving.

        7. A character with dementia falls in love with another resident in their memory care unit, navigating a relationship where they are constantly re-introducing themselves.

        8. An elderly couple celebrates their 60th anniversary, but the script focuses on the small, mundane arguments and compromises that have kept them together.

        9. A retired teacher tracks down their most difficult student to see what became of them, leading to an unexpected reunion.

        10. A character who has always been a caregiver for others decides to put themselves first for the first time in their life.

        11. A character who has a strained relationship with their sibling must move in with them after an accident, forcing them to confront decades of resentment.

        12. Two characters who have known each other their entire lives finally confess their feelings for each other.

        13. An aging character uses a dating app for the first time, leading to a series of humorous and poignant dates.

        14. A group of neighbors in a retirement community form a "found family" that supports each other through illness and loss.

        15. A character who has always been a solitary artist finds a new collaborator in their roommate, who has no artistic background at all.

        New Beginnings and Life Changes

        1. After a sudden health scare, a character decides to take a road trip to all the places they regret not visiting in their youth.

        2. A character who has been a homemaker their entire life goes back to school to get a degree and start a new career.

        3. A character sells their childhood home and, while packing, finds an old map that leads to a hidden treasure they had forgotten about.

        4. A character who was always a rule-follower decides to break every rule on their bucket list before they can't anymore.

        5. A character retires from a high-powered job only to find they have no idea what to do with their newfound free time.

        6. A character who has always lived a safe, predictable life decides to learn a dangerous new skill, like skydiving or motorcycle riding.

        7. A character discovers they have a long-lost relative and must decide whether to seek them out.

        8. An aging rock star decides to go on one last tour, but discovers the challenges are more physical and mental than they ever anticipated.

        9. A character who has always been afraid of technology is forced to learn it to stay in touch with their grandchildren.

        10. An elderly character gets a pet for the first time in their life and the animal changes their perspective on everything.

        11. A character decides to finally learn to read and write, unlocking a world they had been shut out from their entire life.

        12. A character who has always been a skeptic must confront their beliefs when they witness a seemingly supernatural event.

        13. A character who has been a recluse for years is forced to leave their home when it is threatened by a natural disaster.

        14. An elderly character becomes an unlikely viral sensation on social media, using their platform to share their wisdom.

        15. A character decides to run for mayor of their small town, launching a campaign filled with quirky antics.

        Confronting Mortality and Legacy

        1. A character receives a grim diagnosis and decides to spend their remaining time doing something completely outrageous and out of character.

        2. A group of friends makes a "death pact" to help each other fulfill their final wishes.

        3. A character who is afraid of death decides to spend their final days researching what comes after life, speaking to people of all faiths and beliefs.

        4. An elderly character begins to see visions of their own death, but the visions don't show the end of their life, but rather the beginning of a new one.

        5. A character decides to write their own obituary, but the process forces them to confront the person they've become versus the person they wanted to be.

        6. A character who has always believed in reincarnation starts to have vivid memories of a past life.

        7. A character's family begins to argue over their will, and the character decides to watch from the sidelines, finding dark humor in the situation.

        8. An elderly character prepares their funeral arrangements, but decides to make it a celebration of life instead of a somber affair.

        9. A character is given a chance to pass on their most valuable life lesson to a young person, but they must find the right person to receive it.

        10. An elderly character writes a letter to their younger self, but the letter is meant to be opened after they have passed away.

           

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          50 AI Prompts for Nursery Rhyme Story Scripts

          1. What if "Twinkle, Twinkle, Little Star" was a lullaby sung by a space explorer to a newly discovered alien life form?

          2. Imagine a detective story based on "Humpty Dumpty," where a brilliant but clumsy egg-humanoid detective tries to figure out who—or what—pushed him.

          3. Rewrite "Mary Had a Little Lamb" from the lamb's perspective. Why was it so devoted to Mary?

          4. Expand on "Jack and Jill." What was the "crown" they were going for? Was it a literal crown or a metaphorical one?

          5. Create a fantasy adventure where the old woman who lived in a shoe from the rhyme has to find a bigger shoe to house her growing family.

          6. Turn "Hey Diddle Diddle" into a heist movie. The cow is an expert safecracker, and the dish and spoon are a notorious duo of thieves.

          7. Write a mystery about the missing sheep in "Baa, Baa, Black Sheep." Who took the three bags of wool and why?

          8. The boy in "Little Boy Blue" is actually a young knight. The sheep and cows he is supposed to watch over are magical creatures.

          9. "Little Miss Muffet" is a horror story. The spider is a monstrous creature that preys on those who sit on tuffets.

          10. The events of "Ring Around the Rosie" are actually a magical ritual. What happens when the characters all fall down?

          11. "One, Two, Buckle My Shoe" becomes a spy mission where each step of the rhyme is a code word for a specific action.

          12. A sci-fi story where the little dog laughed from "Hey Diddle Diddle" is a robot that has just achieved consciousness.

          13. The wise owl from "A Wise Old Owl" is a professor at a magical school. What is the lesson he is trying to teach?

          14. Rewrite "I'm a Little Teapot" from the point of view of the teapot itself. What are its thoughts and feelings?

          15. A post-apocalyptic story where the only thing left is a playground and the children from "The Itsy Bitsy Spider" are the last hope for humanity.

          16. "Peter Piper" is a tongue-twisting sorcerer who must collect pickled peppers to save the world from a sour spell.

          17. A ghost story where the ghosts of the old woman and the crooked man from "There Was a Crooked Man" still haunt the crooked house.

          18. The farmer in "The Farmer in the Dell" is actually a wizard who conjures the animals and the cheese to create a magical realm.

          19. Turn "Hickory Dickory Dock" into a time travel story. The mouse is a time traveler, and the clock is a time machine.

          20. Rewrite "Three Blind Mice" as an action-packed adventure. They are not actually blind; they are a trio of master thieves.

          21. The girl who lived in the village and was "The Little Girl with a Curl" has magical powers that manifest through her hair.

          22. "Sing a Song of Sixpence" is a culinary mystery. Who baked the four and twenty blackbirds into a pie and why?

          23. The character from "Old King Cole" is a benevolent dictator who rules a musical kingdom.

          24. "Hot Cross Buns" is a dramatic short film about a baker who must sell his buns to save his bakery.

          25. In "Jack Sprat," Jack and his wife are actually master spies who use their peculiar eating habits to share secret information.

          26. The little teapot from "I'm a Little Teapot" is a sentient being who must find its owner to complete its life's purpose.

          27. "Mary, Mary, Quite Contrary" is a story about a girl who is a master gardener with the power to make her garden grow with her moods.

          28. The baker in "Pat-a-Cake" is a magical being who bakes cakes with special powers.

          29. The spider from "The Itsy Bitsy Spider" is a hero who must climb the water spout to save the world from a drought.

          30. The animals from "Old MacDonald Had a Farm" are actually highly intelligent creatures who are planning a rebellion.

          31. The boy in "Little Jack Horner" is a wizard who uses his thumb to pull out magical plums from a Christmas pie.

          32. The events of "Pop! Goes the Weasel" are a metaphor for a financial crisis.

          33. A space opera based on "Star Light, Star Bright," where the character wishes on a shooting star for a new planet to colonize.

          34. The events of "The Muffin Man" are a cover for a secret network of information brokers.

          35. The child from "Rock-a-bye Baby" is actually a royal heir, and the cradle is a magical place where she can dream about her future kingdom.

          36. "Teddy Bear, Teddy Bear" is a story about a teddy bear who must find its way back home after being lost.

          37. A crime story where the "blackbirds" from "Sing a Song of Sixpence" are a gang of thieves who steal from the king's treasury.

          38. The events of "Georgie Porgie" are a metaphor for a political scandal in a royal court.

          39. The girl from "Polly Put the Kettle On" has to find the kettle to save a group of stranded travelers.

          40. Rewrite "Rub-a-dub-dub" as a suspense story. What are the three men doing in the tub, and why are they there?

          41. The events of "This Little Piggy" are a dramatic narrative about the lives of five piggies, each with a different fate.

          42. A horror story where the "London Bridge Is Falling Down" is a metaphor for a curse that is slowly destroying the city.

          43. The girl in "I Had a Little Nut Tree" is a magical creature who can conjure fruit from a tiny tree.

          44. "A Frog He Would A-Wooing Go" is a comedy about a frog who tries to impress a mouse to marry him.

          45. The boy in "Row, Row, Row Your Boat" is a heroic sailor who has to navigate a perilous river to find a treasure.

          46. The spider in "The Itsy Bitsy Spider" is a warrior who must climb the water spout to retrieve a stolen treasure.

          47. "The Owl and the Pussycat" is a love story between two unlikely characters who sail away on a pea-green boat.

          48. The character from "Old Mother Hubbard" is an amateur detective trying to solve the mystery of why her dog's cupboard is bare.

          49. "Did You Ever See a Lassie" is a story about a young girl who teaches a dog to do various tricks to perform in a traveling circus.

          50. Rewrite "Twinkle, Twinkle, Little Star" from the star's perspective. What does it see down on Earth?

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            create a picture of a lamb with bright wool fleece with other sheep in the background laughing at the lamb 

           

         

       

     

Hello Marlinton Elementary

   Hello Marlinton Elementary!  I know that fractions can sometimes feel as steep as a hike up to Droop Mountain, but with the right tools, ...

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