Here is a comprehensive, chronological list of every football play described in the broadcast of the 2026 season opener between the Calhoun County Red Devils and the Gilmer County Titans at Mountain Zion:
🏈 FIRST QUARTER
- Opening Kickoff:
- The Play: Gilmer's sophomore quarterback and kicker, Rodic Paige, boots a deep kickoff. Calhoun's Gavin Hicks fields the ball, cuts past a defender, and returns it past the 40-yard line, establishing excellent starting field position near midfield.
- 1st & 10 (Calhoun 40):
- The Play: Operating out of the Wing T in an unbalanced power right set, Calhoun runs Rome Riddle up the middle.
- Result: 3 or 4-yard gain.
- 2nd & 6/7 (Calhoun ~44):
- The Play: From another unbalanced right look, sophomore quarterback Trevor Meley rolls out to pass and throws to Ezra Anderson, who cannot secure the catch.
- Result: Incomplete pass.
- 3rd & 6 (Calhoun ~44):
- The Play: Meley keeps the ball himself on a quarterback run up the middle, finding space.
- Result: 10-yard gain; first down.
- 1st & 10 (Gilmer 45):
- The Play: Chase Schoolcraft takes a handoff on a reverse going to the left side but is met quickly.
- Result: 2-yard gain.
- 2nd & 8 (Gilmer 43):
- The Play: A miscommunication in the backfield disrupts the run, but Meley manages to salvage the play and get back to the line of scrimmage.
- Result: No gain.
- 3rd & 10 (Gilmer 45):
- The Play: Under pressure, Meley rolls out to pass, displays strong pocket awareness, and scrambles downfield.
- Result: 8-yard gain; sets up 4th & short inside the Gilmer 40.
- 4th & 2 (Gilmer 37):
- The Play: Calhoun shifts into a power right formation. Meley takes a direct snap and bounces the run outside to the right.
- Result: First down conversion.
- 1st & 10 (Gilmer 30s):
- The Play: Rome Riddle hits a massive hole up the middle, running through and tumbling over defenders.
- Result: 10-yard gain; first down.
- 1st & 10 (Gilmer ~20):
- The Play: Darren Bailey takes the handoff and sweeps off the left edge.
- Result: 5 or 6-yard gain.
- 2nd & 4/5 (Gilmer ~14):
- The Play: Out of an unbalanced twins left look, Riddle runs up the middle.
- Result: 1-yard gain.
- 3rd & 4 (Gilmer ~13):
- The Play: Meley rolls out on a play-action bootleg and connects with Schoolcraft crossing inside.
- Result: First-and-goal inside the 5-yard line.
- 1st & Goal (Gilmer 5):
- The Play: Meley runs up the middle and crosses the goal line for a touchdown.
- Result: TOUCHDOWN Calhoun. Meley kicks and converts the extra point. (Score: Calhoun 7, Gilmer 0 with ~6:00 left in the first quarter).
- Calhoun Kickoff:
- The Play: Meley kicks off deep. Gilmer's Remy Huffman muffs the catch but recovers, avoids outside contain due to busted lane coverage, and returns it past midfield to the Calhoun 42-yard line.
- 1st & 10 (Calhoun 42):
- The Play: Running their traditional "stick I" formation, Gilmer runs the ball up the middle but is met immediately.
- Result: 2 or 3-yard gain.
- 2nd & 7/8 (Calhoun ~39):
- The Play: Handoff to Huffman as the third man back out of the stick I, running behind a kick-out block.
- Result: First down chunk gain.
- 1st & 10 (Calhoun ~28):
- The Play: Gilmer shifts to a power I and runs off the right side, where Christian Frederick makes the tackle.
- Result: 2 or 3-yard gain.
- 2nd & 7/8 (Calhoun ~25):
- The Play: Handoff to Huffman off left tackle.
- Result: Runs to near the first down marker.
- 1st & 10 (Calhoun 20):
- The Play: Huffman runs off the right side out of the stick I.
- Result: 9-yard gain; bringing up 2nd & short.
- 2nd & 1 (Calhoun 11):
- The Play: A false start penalty backs Gilmer up.
- Result: 5-yard penalty.
- 2nd & 6 (Calhoun 16):
- The Play: Huffman takes the handoff off the left side, bounces outside as Calhoun's defensive end loses edge contain, and scores.
- Result: TOUCHDOWN Gilmer. Gilmer converts the two-point conversion on a dive. (Score: Gilmer 8, Calhoun 7).
- Gilmer Kickoff:
- The Play: Paige kicks the ball out of bounds. Calhoun declines the penalty and forces a rekick from five yards back.
- Gilmer Rekick:
- The Play: Paige attempts a squib kick. Gavin Hicks fields it at the 25-yard line and runs behind a solid wall of blockers.
- Result: Returned to the Calhoun 42-yard line.
- 1st & 10 (Calhoun 42):
- The Play: Running play-action with twins left, Meley rolls to his right and uncorks a deep pass over the middle to Rome Riddle, who pulls in a spectacular catch.
- Result: 48-yard gain to the Gilmer 30-yard line.
- 1st & 10 (Gilmer 30):
- The Play: Riddle runs up the middle, dragging several defenders with him.
- Result: 7 or 8-yard gain.
- 2nd & 2/3 (Gilmer ~22):
- The Play: Riddle hits a big hole up the middle.
- Result: First down run to the Gilmer 13-yard line.
- 1st & 10 (Gilmer 13):
- The Play: Meley powers up the middle behind a wave of blockers.
- Result: 3-yard gain. (Gilmer calls timeout).
- 2nd & 7 (Gilmer 10):
- The Play: Schoolcraft sweeps off the right side, finding open space and strolling into the end zone.
- Result: TOUCHDOWN Calhoun. Meley kicks and converts the extra point. (Score: Calhoun 14, Gilmer 8 with 1:22 left in the first quarter).
- Calhoun Kickoff:
- The Play: Meley blasts a high kick deep inside the 10-yard line. Gilmer's Hammer fields it, but Lance Grog flies downfield to deliver a big tackle.
- Result: Gilmer is pinned inside their own 20.
- 1st & 10 (Gilmer 20):
- The Play: Huffman runs off the left side. Frederick and Nick Butler read the play beautifully, holding the edge.
- Result: 2-yard gain.
- 2nd & 8 (Gilmer 22):
- The Play: Huffman runs off the left side again.
- Result: Chunk gain of 7 yards as the first quarter clock runs out.
🏈 SECOND QUARTER
- 3rd & 1 (Gilmer 29):
- The Play: Huffman runs left once more, finding a push from his offensive line.
- Result: First down run to the 35-yard line.
- 1st & 10 (Gilmer 35):
- The Play: Ashton Ham takes an outside sweep. Schoolcraft tracks him down from behind.
- Result: 5-yard gain.
- 2nd & 5 (Gilmer 40):
- The Play: Ham carries up the middle.
- Result: Stopped for no gain.
- 3rd & 5 (Gilmer 40):
- The Play: Huffman runs left out of the stick I.
- Result: 3-yard gain, setting up 4th & short. (Calhoun calls timeout).
- 4th & 2 (Gilmer 43):
- The Play: Gilmer lines up in a power I and hands off to Huffman off the left side.
- Result: First down conversion to the 50-yard line.
- 1st & 10 (50-yard line):
- The Play: Handoff to Huffman off the left side, met quickly.
- Result: 4-yard gain.
- 2nd & 6 (Calhoun 46):
- The Play: A false start penalty backs Gilmer up.
- Result: 5-yard penalty.
- 2nd & 11 (Gilmer 49):
- The Play: Huffman sweeps off the right side and is hit hard.
- Result: 2-yard gain.
- 3rd & 9 (Calhoun 49):
- The Play: Paige runs a play-action fake out of a double tight stick I and passes deep. Calhoun generates strong defensive pressure, forcing a floating ball that is intercepted by Chase Schoolcraft.
- Result: TURNOVER Calhoun Interception.
- 1st & 10 (Calhoun 49):
- The Play: Calhoun executes a power left run with Riddle.
- Result: 4 or 5-yard gain.
- 2nd & 6 (Gilmer 46):
- The Play: Riddle takes the handoff up the middle.
- Result: 4-yard gain; first down.
- 1st & 10 (Gilmer 42):
- The Play: Calhoun attempts a reverse to Schoolcraft off the left side. Gilmer penetrates deep, forcing Schoolcraft backwards.
- Result: Loss of 3 yards.
- 2nd & 13 (Gilmer 45):
- The Play: Out of a trips left wing back look, Meley throws a short screen to Schoolcraft, who cuts inside.
- Result: 6-yard gain.
- 3rd & 7 (Gilmer 39):
- The Play: Out of a wings shift twins power right look, Meley runs off the edge and drives through contact.
- Result: First down conversion.
- 1st & 10 (Gilmer ~31):
- The Play: From a trips right look, Anderson takes a direct snap up the middle.
- Result: 5-yard gain.
- 2nd & 5 (Gilmer ~26):
- The Play: Running twins right, Riddle runs off the right side but is stood up by the edge defender.
- Result: 2-yard gain.
- 3rd & 3 (Gilmer ~24):
- The Play: Meley sweeps right for a first down, but Ezra Anderson is flagged for holding.
- Result: Spot-foul penalty; backs Calhoun up to 3rd & 14.
- 3rd & 14 (Gilmer 35):
- The Play: Meley rolls right and throws a high pass into tight triple coverage. Schoolcraft high-points the ball beautifully over two defenders for a phenomenal catch.
- Result: 15-yard gain; first down at the 20. (Gilmer calls timeout with 3:05 left in the half).
- 1st & 10 (Gilmer 20):
- The Play: Calhoun runs a power left shift, resetting to twins right. Riddle runs off the left side.
- Result: 5-yard gain.
- 2nd & 5 (Gilmer 15):
- The Play: Out of twins right, Meley finds a big hole off the right side and follows his blockers downfield.
- Result: First-and-goal at the 9-yard line.
- 1st & Goal (Gilmer 9):
- The Play: Calhoun runs "student body left" with Meley, who nearly scores.
- Result: 8-yard gain; down at the 1-yard line.
- 2nd & Goal (Gilmer 1):
- The Play: Lining up under center with twins right, Meley executes a quarterback sneak up the middle for a touchdown.
- Result: TOUCHDOWN Calhoun. Meley kicks and converts the extra point. (Score: Calhoun 21, Gilmer 8 with 1:22 left in the half).
- Calhoun Kickoff:
- The Play: Meley boots a high kick to the 5-yard line. Huffman returns it past the 40, but Gilmer is flagged for an illegal chop block (blocking in the back) at the 27.
- Result: 15-yard penalty; Gilmer is pinned at their own 17.
- 1st & 10 (Gilmer 17 - 1:13 left in the half):
- The Play: Lined up in a spread formation with a single back, Paige steps up and overthrows his target out of bounds.
- Result: Incomplete pass.
- 2nd & 10 (Gilmer 17):
- The Play: Still in spread, Paige drops back to throw. Lance Grog reads the route perfectly and nearly intercepts the ball.
- Result: Incomplete pass.
- 3rd & 10 (Gilmer 17):
- The Play: Paige drops back and fires deep downfield, but overthrows the receiver.
- Result: Incomplete pass.
- 4th & 10 (Gilmer 17):
- The Play: Huffman punts from his end zone. It's a short, bouncing kick that Schoolcraft scoops up at the 40 and returns deep, but offsetting holding (Calhoun) and horse-collar (Gilmer) penalties are called.
- Result: Replay 4th down with 48 seconds left in the half.
- 4th & 10 (Gilmer 17 - 48 seconds left):
- The Play: The snap sails over the head of punter Huffman into the end zone. Huffman recovers the ball and attempts a desperation pass, but Calhoun stops it well short to take over on downs.
- Result: TURNOVER Calhoun takes over on downs at the Gilmer 15.
- 1st & 10 (Gilmer 15 - 40 seconds left):
- The Play: Meley runs up the middle.
- Result: 8-yard gain. (Calhoun calls timeout with 30 seconds left).
- 2nd & 2 (Gilmer 7):
- The Play: Meley runs up the middle again, dragging defenders down inside the 5-yard line.
- Result: First-and-goal conversion. (Calhoun calls timeout with 17 seconds left).
- 1st & Goal (Gilmer 5 - 17 seconds left):
- The Play: Calhoun executes a right reverse to Schoolcraft off the left side, who walks into the end zone untouched.
- Result: TOUCHDOWN Calhoun. Meley kicks and converts the extra point. (Score: Calhoun 28, Gilmer 8 with 12 seconds remaining).
- Calhoun Kickoff:
- The Play: Meley squibs a kick toward the sideline. The ball hits the grass and dies. Huffman is caught off guard by the bounce, and Schoolcraft tackles him deep inside the 10-yard line. (Gilmer calls/loses their final timeout).
- 1st & 10 (Gilmer 10 - 5 seconds left):
- The Play: Paige drops back in spread and takes a knee to end the half.
- Result: Halftime: Calhoun 28, Gilmer 8.
🏈 THIRD QUARTER
- Opening Kickoff Second Half:
- The Play: Meley kicks off. Ham fields it at the 20 and returns it off the left edge, where Devon Mitchell makes a strong tackle.
- Result: Returned 10 yards to the Gilmer 30/35-yard line.
- 1st & 10 (Gilmer 35):
- The Play: Operating from spread, Gilmer runs a draw play to Ham off the left side. Ham is injured on the play.
- Result: 3-yard gain.
- 2nd & 7 (Gilmer 38):
- The Play: Gilmer shifts back to the stick I. Huffman sweeps left, breaking contain and cutting back.
- Result: 7-yard gain; first down.
- 1st & 10 (Gilmer 45):
- The Play: Handoff to Huffman off the left side, met immediately by Nick Butler and Ezra Anderson.
- Result: No gain.
- 2nd & 10 (Gilmer 45):
- The Play: Gilmer tries a draw play up the middle out of spread. Frederick and Riddle penetrate the backfield and swallow up the ball carrier.
- Result: 10-yard loss; backs Gilmer up to 3rd & 20.
- 3rd & 20 (Gilmer 35):
- The Play: Paige drops back to pass and fires downfield. Trevor Meley drops back into coverage and intercepts the pass.
- Result: TURNOVER Calhoun Interception. Meley returns the interception down the sideline to near the 50-yard line.
- 1st & 10 (Calhoun 49):
- The Play: Out of power left, Meley runs up the middle.
- Result: Tough 4-yard gain.
- 2nd & 6 (Gilmer 47):
- The Play: Calhoun suffers a bad snap. Riddle quickly recovers the ball on the ground and drives forward.
- Result: 1-yard gain.
- 3rd & 5 (Gilmer 46):
- The Play: In a power right twins right look, Meley rolls out and passes to Schoolcraft in the flat.
- Result: 3-yard gain.
- 4th & 2 (Gilmer 43):
- The Play: Meley sweeps left but is caught in the backfield for a loss.
- Result: TURNOVER Gilmer takes over on downs.
- 1st & 10 (Gilmer 46):
- The Play: Gilmer returns to the stick I and hands off to Huffman off the left side, who bounces outside.
- Result: 8-yard gain.
- 2nd & 2 (Calhoun 46):
- The Play: Huffman runs off the right side out of stick I.
- Result: First down conversion.
- 1st & 10 (Calhoun ~40):
- The Play: Huffman runs off the left side but is stood up by Frederick and Butler.
- Result: 1-yard gain.
- 2nd & 9 (Calhoun 39):
- The Play: Paige executes a play-action fake off the left side, drops back, and launches a deep pass over the secondary to an open receiver, who catches it and scores.
- Result: TOUCHDOWN Gilmer. Gilmer is flagged for a chop block on the two-point conversion. Forced to replay the try from the 18-yard line, Paige drops back in a spread look, gets flushed from the pocket, and fires a strike to his receiver at the goal line to convert. (Score: Calhoun 28, Gilmer 16 with 6:00 left in the third).
- Gilmer Kickoff:
- The Play: Paige squib-kicks. Reese Schoolcraft falls on the ball at the Calhoun 35-yard line.
- 1st & 10 (Calhoun 35):
- The Play: Riddle runs up the middle, spinning through contact.
- Result: 2-yard gain. (Nick Butler goes down with cramps).
- 2nd & 8 (Calhoun 37):
- The Play: Out of power left, Meley rolls right and passes to Schoolcraft, who slips on the wet grass but retains possession.
- Result: 8-yard gain; first down.
- 1st & 10 (Calhoun 45):
- The Play: Calhoun calls a reverse to Schoolcraft, who is met with immediate backfield penetration.
- Result: 15-yard loss, bringing up 2nd & 25.
- 2nd & 25 (Calhoun 30):
- The Play: Out of trips right with a single back, Meley rolls out and hits Gavin Hicks crossing inside.
- Result: 15-yard chunk gain to the Calhoun 45. (Gavin Hicks goes down with ankle cramps).
- 3rd & 10 (Calhoun 45 - 4:15 left in the third):
- The Play: Under heavy defensive pressure, Meley fires a deep pass downfield. Schoolcraft makes an outstanding contested 30-yard catch despite clear defensive pass interference (declined).
- Result: First down at the Gilmer 25.
- 1st & 10 (Gilmer 25):
- The Play: Calhoun suffers another bad snap, but Meley recovers quickly and scrambles.
- Result: 5 or 6-yard gain.
- 2nd & 4 (Gilmer 19):
- The Play: Riddle runs up the middle.
- Result: 4-yard gain; first down at the 15.
- 1st & 10 (Gilmer 15):
- The Play: Meley sweeps left, spots a seam, and cuts vertically up the field.
- Result: 10-yard run; first-and-goal at the 5.
- 1st & Goal (Gilmer 5):
- The Play: Meley runs off the left side and charges into the end zone.
- Result: TOUCHDOWN Calhoun. Meley kicks and converts the extra point. (Score: Calhoun 35, Gilmer 16 with 2:11 remaining in the third).
- Calhoun Kickoff:
- The Play: Meley kicks off deep. Huffman fields the ball near the sideline but steps out of bounds as he makes contact, pinning Gilmer deep.
- Result: Gilmer is pinned at their own 6-yard line with 2:00 remaining in the third.
- 1st & 10 (Gilmer 6):
- The Play: Lined up in stick I against their own goal line, Gilmer hands off to Huffman off the left side. He breaks first contact and bursts upfield.
- Result: 14-yard gain; first down to the 20.
- 1st & 10 (Gilmer 20):
- The Play: Huffman runs off the left side again out of the stick I.
- Result: 8-yard gain.
- 2nd & 2 (Gilmer 28):
- The Play: Paige aligns under center. Huffman runs off the left side, met by Anderson and Schoolcraft.
- Result: 1-yard gain, bringing up 3rd & short.
- 3rd & 1 (Gilmer 29):
- The Play: Huffman sweeps left out of stick I.
- Result: 3-yard gain; first down.
- 1st & 10 (Gilmer 32 - 10 seconds left in the third):
- The Play: Paige attempts a play-action pass but overthrows the target.
- Result: Incomplete pass.
- 2nd & 10 (Gilmer 32 - 7 seconds left in the third):
- The Play: In spread, Paige throws a quick pass into the flat.
- Result: 8-yard gain as the third quarter clock expires.
🏈 FOURTH QUARTER
- 3rd & 2 (Gilmer 40):
- The Play: Huffman runs off the right side out of stick I. He is hit in the backfield but drives his legs forward.
- Result: 3-yard gain; first down.
- 1st & 10 (Gilmer 43):
- The Play: Paige drops back in a spread look, gets flushed from the pocket, and is chased down by Christian Frederick.
- Result: 5-yard sack.
- 2nd & 15 (Gilmer 38):
- The Play: Lining up in a pistol set, Paige pump fakes and fires deep. Trevor Meley drops back like a center fielder, reads the ball, and intercepts it.
- Result: TURNOVER Calhoun Interception.
- 1st & 10 (Calhoun 27):
- The Play: Out of power left, Meley hits a massive hole off the left side, cutting back inside.
- Result: 6-yard gain.
- 2nd & 4 (Calhoun 33):
- The Play: With twins right, Calhoun runs Riddle up the middle on an ISO play.
- Result: 2-yard gain.
- 3rd & 2 (Calhoun 35):
- The Play: Meley drops back and hits Lance Grog underneath. Grog makes a spectacular run down to the Gilmer 10, but Anderson is flagged for a blindside block.
- Result: First down Calhoun; spot-foul penalty backs Calhoun up to the Gilmer 38.
- 1st & 10 (Gilmer 38):
- The Play: Lined up with twins left, Meley sweeps left.
- Result: 2-yard gain.
- 2nd & 8 (Gilmer 36):
- The Play: Calhoun executes a reverse with Schoolcraft off the left side. Schoolcraft cuts back inside, executing a stutter-step to evade several defenders.
- Result: 14-yard run; first down.
- 1st & 10 (Gilmer ~22):
- The Play: Twins left. Riddle runs up the middle.
- Result: No gain.
- 2nd & 10 (Gilmer ~22):
- The Play: Out of twins right with a strong right shift, Meley hits a big hole up the middle.
- Result: 9-yard gain, bringing up 3rd & 1.
- 3rd & 1 (Gilmer ~13):
- The Play: Meley sweeps left, cuts upfield through a massive hole, and sprints down to the 2-yard line before being stopped by a touchdown-saving ankle tackle.
- Result: First-and-goal at the 2.
- 1st & Goal (Gilmer 2):
- The Play: Meley runs up the middle.
- Result: 1-yard gain.
- 2nd & Goal (Gilmer 1):
- The Play: Out of a jumbo look, Riddle runs up the middle but is met at the line of scrimmage.
- Result: No gain.
- 3rd & Goal (Gilmer 1):
- The Play: Lined up with twins power right, Meley sweeps right and walks into the end zone untouched.
- Result: TOUCHDOWN Calhoun. Meley kicks and converts the extra point. (Score: Calhoun 42, Gilmer 16 with 3:44 left in the game).
- Calhoun Kickoff:
- The Play: Meley kicks off. Huffman fields it at the 20 and returns it to the 30-yard line, where Ezra Anderson stops him.
- 1st & 10 (Gilmer 30):
- The Play: Running stick I, Gilmer hands off to Huffman off the left side.
- Result: 8-yard gain.
- 2nd & 2 (Gilmer 38):
- The Play: Paige is under center. Huffman runs off the right side and is hit in the backfield by Anderson, but drives forward.
- Result: First down conversion.
- 1st & 10 (Gilmer 40):
- The Play: Gilmer hands off to number 44 off the right side. Frederick and Hicks blow past the lead block and swallow the play up.
- Result: No gain.
- 2nd & 10 (Gilmer 40):
- The Play: Out of stick I, Gilmer hands off off the left side.
- Result: 2-yard gain. (Calhoun calls timeout with 1:43 left).
- 3rd & 7 (Gilmer 42):
- The Play: Out of trips right, Paige fires a screen pass to Huffman in the flat. Huffman cuts loose down to the Calhoun 35-yard line. Unsportsmanlike conduct penalties are called on both sides, with Calhoun's personal foul backing them up.
- Result: Gilmer gets a first down inside the red zone at the Calhoun 17.
- 1st & 10 (Calhoun 17 - 1:18 remaining):
- The Play: Running trips right, Paige drops back, pump fakes, and throws deep into the end zone.
- Result: Incomplete pass.
- 2nd & 10 (Calhoun 17):
- `The Play: Lining up with trips left, Paige attempts a pump-and-go but throws into the end zone. Lance Grog reads it, makes a great leaping interception, and is injured on the play.
- Result: TURNOVER Calhoun Interception. Calhoun takes possession inside their own 5-yard line.
- 1st & 10 (Calhoun 1):
- The Play: Calhoun runs a direct snap up the middle to gain breathing room away from their own goal line.
- Result: 4-yard gain to the 5.
- 2nd & 6 (Calhoun 5):
- The Play: Handoff to Hicks, who slips and is tripped up in the end zone.
- Result: SAFETY Gilmer County. (Score: Calhoun 42, Gilmer 18 with 20 seconds remaining).
- Calhoun Safety Free Kick (Calhoun 25):
- The Play: Due to the safety, Meley kicks off from the 25-yard line using a tee. Hamri catches the ball at the 37-yard line and sweeps outside, where Mitchell and Meley make the tackle.
- Result: Returned past midfield to the Calhoun 28.
- 1st & 10 (Calhoun 28 - 12 seconds remaining):
- The Play: Paige drops back to throw, but Devon Mitchell penetrates the backfield and sacks him as the final whistle blows.
- Result: SACK. Game Over. Final Score: Calhoun County 42, Gilmer County 18.
🏆 Would you like me to extract more details about the individual player statistics from the game (such as Trevor Meley's 100% completion rate or Rome Riddle's rushing totals), or analyze Calhoun's upcoming schedule to see how this win sets up their season?
Individual player statistics for Calhoun County High School across their dominant 2–0 start:
Week 2: Calhoun vs. Richwood (63–42 / 63–43 Win)
- Trevor Mayle (QB): Carried 24 times for 197 yards (8.2 yards per carry) and 5 rushing touchdowns. Added 46 passing yards, including a 4-yard touchdown pass to Chase Schoolcraft.
- Rome Riddle (RB/LB): Rushed for 80 yards and 2 touchdowns on 15 carries (5.3 yards per carry).
- Chase Schoolcraft (WR/RB): Totaled 56 rushing yards on 9 carries along with a 4-yard touchdown reception.
- Gavin Hicks (RB): Ran 3 times for 45 yards (15.0 YPC) and 1 touchdown.
- Ezra Anderson (RB): Contributed 31 rushing yards on 5 carries.
- Team Ground Total: 408 yards (reported up to 413 on 58 carries) and 8 total rushing scores.
Week 1: Calhoun vs. Gilmer County (Opener)
- Trevor Mayle (QB):
- Passing: 10-for-10 (100% completion rate) for 123 yards and 1 touchdown, setting a school record for the most passes attempted without an incompletion.
- Rushing: 27 carries for 172 yards and 4 touchdowns.
- Special Teams & Defense: Went 6-for-6 on extra points (tying the school PAT record) and snagged 2 interceptions on defense.
- Rome Riddle (RB/LB): Rushed for 51 yards on 14 carries and secured a crucial 29-yard reception on Calhoun's go-ahead touchdown drive.
- Chase Schoolcraft: Led receivers with 6 catches for 69 yards and scored 2 rushing touchdowns while adding an interception on defense.
Next Time
1. Wing-T Buck Sweep Weak
- Formation: Wing-T Right, Unbalanced Line.
- The Concept: Guard-tackle pull to the weak boundary. Mayle fakes the dive to Riddle up the gut, drawing the inside linebackers, while handing off deep to Schoolcraft sweeping around the open edge.
2. FB Belly Option Keep
- Formation: Wing-T Left, Tight End Right.
- The Concept: Riddle hits the B-gap hard on the belly track. Mayle rides the mesh point until the unblocked edge defender commits inside to stop Riddle, allowing Mayle to pull and accelerate up the perimeter.
3. Play-Action Waggle (Rollout Boot)
- Formation: Unbalanced Right Heavy.
- The Concept: Full-flow run fake to Riddle right. Mayle boots back left against defensive flow with the backside guard pulling for slide protection, targeting Schoolcraft leaking on an intermediate crosser.
4. Power-G / Counter Criss-Cross
- Formation: Traditional T-Set (Compact).
- The Concept: Initial flow shows weak-side dive; the backside wing (Gavin Hicks) takes an inside counter handoff following the pulling play-side guard and tackle kicking out the edge.
5. QB Power Iso
- Formation: Wing-T Heavy (Double Tight).
- The Concept: Riddle serves as the lead fullback into the A-gap, taking out the middle linebacker directly while Mayle follows his hip behind a double-team down block.
6. Belly Keep Pass / Pop Pass
- Formation: Wing-T Right, Slot Left.
- The Concept: Identical look to the inside Belly Dive. Riddle collides with the interior defensive line, freezing the safeties, while Mayle pulls the ball and pops a quick strike to the tight end breaking behind the vacated second level.
7. Jet Sweep Weak / Reverse Fake
- Formation: Wing-T Unbalanced Right.
- The Concept: Send the flanker in high-speed motion across the formation for a jet handoff to test sideline-to-sideline pursuit before the defense can adjust run fits.
8. Down G (Angle Block Off-Tackle)
- Formation: Wing-T Right, Tight End In-Line.
- The Concept: Play-side tackle and tight end down-block on the interior line while the offensive guard pulls to kick out the edge rusher, creating an off-tackle running lane for Riddle.
9. Halfback Option Throw back
- Formation: Wing-T Over Right.
- The Concept: Direct pitch to Schoolcraft moving wide right. As the secondary charges up to fill run support, Schoolcraft sets his feet and lofts a vertical strike to a streaking receiver down the sideline.
10. Speed Option Triple Read
- Formation: Pistol Wing Set.
- The Concept: Mayle attacks the outside hip of the defensive end with Hicks or Anderson trailing in pitch relationship; Mayle keeps if the end plays the runner, or pitches late into open grass.------------------------------------------------------------------------------Defense Strategy1. 5-3 Bear / Double-Eagle Front (Pinch Interior)
- Objective: Suffocate interior dives and A-gap isos.
- Execution: Three interior defensive linemen align head-up across the center and guards (0-tech and two 3-techniques) with defensive tackles shading the B-gaps. The interior front fires straight into the gaps to plug the line of scrimmage, denying the fullback running room and freeing the middle linebacker to run downhill unblocked.
2. Spill-and-Scrape Technique on the Edge- Objective: Counter pulling guards on Buck Sweep and Down G.
- Execution: The play-side defensive end wrong-arms the pulling lead blocker—attacking the inside shoulder rather than setting a hard edge. This forces the ball carrier to bounce wide into open sideline grass, where scraping inside linebackers and boundary defenders flow to clean up the play.
3. Strong Safety "Sky" Force (8-Man Inverted Box)- Objective: Shut down perimeter jet sweeps and quick perimeter pitches.
- Execution: The strong safety rolls down within 4–5 yards of the line of scrimmage outside the tight end before the snap. On run read, the safety acts as the primary force defender, turning any sweep back inside into traffic while the corner maintains outside-third deep coverage.
4. Boundary Corner Fire / Edge Blitz- Objective: Blow up weak-side bootlegs, waggle passes, and counters in the backfield.
- Execution: At the snap, the boundary cornerback fires off the edge on a flat path straight into the mesh point. This disrupts reverse handoffs and hits the quarterback immediately as he executes a naked rollout or bootleg off play-action.
5. Gap-Exchange "Surf and Scrape" (Option Contain)- Objective: Neutralize quarterback keeps and option reads.
- Execution: The defensive end attacks the mesh point to force the quarterback to give the ball inside or pull it instantly. Simultaneously, the play-side outside linebacker scrapes tight outside to take the quarterback on the keep, eliminating wide-open boundary lanes.
6. Interior Slant & Angle Stunts- Objective: Disrupt offensive line pulling angles and trap timing.
- Execution: Defensive tackles angle hard across the faces of the pulling guards into opposite gaps. Catching pulling linemen before they clear their steps clogs the running track and creates chaotic traffic behind the line of scrimmage.
7. Cover 1 Robber (Mid-Level Safety Trap)- Objective: Take away play-action pop passes and seam routes to the tight end.
- Execution: The free safety drops down into intermediate "hole" coverage (8–10 yards deep) on the snap. If the offense shows heavy run fake to freeze the linebackers, the robber safety cuts the intermediate crosser or tight end seam.
8. Linebacker "Cross-Dog" A/B-Gap Blitz- Objective: Penetrate straight up the gut against direct power runs.
- Execution: The play-side inside linebacker triggers directly into the A-gap at the snap, followed immediately by the backside linebacker looping behind him into the adjacent B-gap to derail center-guard double teams.
9. Heavy/Unbalanced Front Slide- Objective: Match extra blockers on unbalanced formations.
- Execution: The defensive line shifts half a man toward the heavy/unbalanced surface, placing a 5-technique over the extra tackle and bringing an outside linebacker directly onto the line of scrimmage as an overhang force player to prevent being out-gapped.
10. Guard-Read Fast Flow (Disregard Backfield Mesh)- Objective: Defeat backfield misdirection and fake handoffs.
- Execution: Linebackers lock their eyes entirely onto the offensive guards' hips rather than the quarterback's ball handling. If the guard pulls left, the linebacker shoots laterally to that gap; if the guard down-blocks, the linebacker fills downhill into the vacated crease.
-------------------------------------------------------Best PlaysBased on our discussion of Calhoun's dominant 2–0 start and the detailed individual player statistics we reviewed, the clear Best Play of the Game was:Trevor Mayle's 100% Completion Game and School Record (Week 1 vs. Gilmer County)
While Trevor Mayle also had a historic rushing performance (4 touchdowns and 172 yards), the play—or sequence of plays—that defines his record-setting game was his perfect 10-for-10 passing performance, totaling 123 yards and 1 touchdown.This performance set the school record for the most pass attempts without an incompletion.Other top plays of the game were:- Trevor Mayle's 5 Rushing Touchdowns (Week 2 vs. Richwood). A masterful display of quarterback mobility and end-zone efficiency, including 197 yards on the ground.
- Rome Riddle's Crucial 29-Yard Reception (Week 1 vs. Gilmer County). A pivotal play in the go-ahead touchdown drive of the opener.
- Chase Schoolcraft's 2 Rushing Touchdowns and Defensive Interception (Week 1 vs. Gilmer County). A dominant all-around performance to start the season.
WeaknessCalhoun’s 63–42 shootout against Richwood and heavy ground reliance reveal several clear vulnerabilities on both sides of the ball:Defensive Vulnerabilities- High-Scoring Track Meets: Surrendering 42+ points indicates major breakdowns in sudden-change defense, tackling in space, and stopping sustained counter-drives.
- Over-Aggressive Edge Biting: Because the defense relies heavily on flow reads and attacking linebackers, discipline against bootlegs, counter-trey, and misdirection remains an issue.
- Secondary Depth on Passing Downs: While generating turnovers (such as Mayle's two interceptions in Week 1), an aggressive, run-focused box leaves single-coverage matchups on the perimeter vulnerable to vertical seam and boundary routes.
Offensive Vulnerabilities- Over-Reliance on Mayle's Legs: With Mayle carrying 27 and 24 times across the first two games, injury risk and late-game fatigue present critical liabilities over a 10-game regular season.
- Limited Drop-Back Passing Diversity: Operating almost exclusively out of run-heavy Wing-T and play-action concepts makes playing from two or three scores behind difficult against disciplined, gap-sound fronts.
- Predictable Short-Yardage Tendencies: Inside power sets with Rome Riddle or Mayle follow defined blocking angles, allowing defenses with heavy 5-man or Bear fronts to crash the interior gaps.
Would you like to focus on defensive scheme adjustments to cut down points allowed, or offensive counter-punches to protect against loaded defensive boxes?Defensive Scheme Adjustments (Cutting Down Points Allowed)- Two-High Safety Shell on Standard Downs (Cover 2 / Quarters): Shifting away from aggressive single-high run-commit looks keeps a cap on explosive pass plays and vertical seam shots. Quarters coverage allows safeties to read the run key first while still providing outside bracket help on boundary wideouts.
- Anchor-and-Shed Edge Technique: Replace all-out edge firing with disciplined "contain-first" defensive end play. Against counters and bootlegs, the unblocked edge rusher stays square, constricts the boundary lane, and forces the play back inside toward pursuing linebackers.
- Zone-Matching Second Level: Teach linebackers to read interior guard pull patterns before attacking downhill. Hesitating half a beat prevents biting on backfield misdirection and vacating intermediate pass-catching zones.
- Open-Field Gang Tackling Protocol: Transition from solo kill-shot tackling to "wrap-and-strip" pursuit angles, ensuring secondary defenders rally with inside-out leverage to clean up second-effort yardage.
Offensive Counter-Punches (Beating Loaded 8- and 9-Man Boxes)- RPO Quick-Screens to Chase Schoolcraft: When defenses crowd nine in the box, pull Mayle's read out wide. A simple pre-snap bubble or now-screen to Schoolcraft immediately exploits soft perimeter coverage for 5–8 free yards.
- Counter Trey & Backside Guard-Tackle Pulls: When the interior line pinches into the A- and B-gaps, pull the backside guard and tackle to kick out the edge defender and wrap through the C-gap for Rome Riddle or Mayle.
- Quick-Hitch & Slant Quick-Game: Take advantage of Trevor Mayle's high completion percentage by calling quick 3-step drops. Throwing rhythm hitches or boundary slants punishes cornerbacks giving generous pre-snap cushion.
- Unbalanced Tackle-Over Sweeps: Shift an extra offensive lineman to the play side while running orbit motion away from the point of attack. This floods the point of attack with superior numbers without relying on pure interior push.
Which of these two sides would you like to build out into full practice drill installs or game-week scouting cards?--------------------------------------Calhoun County Red Devils (WVSSAC Class A)Current Record & Trajectory- Record: 2–0 (first 2–0 start since 2015).
- Offensive Output: 105 total points through two weeks (42–18 over Gilmer County; 63–42/43 over Richwood).
- Ground Game: Totaled 408+ rushing yards and 8 rushing touchdowns against Richwood.
Upcoming 2026 Schedule- Sept. 11: at Wirt County (Elizabeth, WV)
- Sept. 18: at Van
- Oct. 2: at Madonna
- Oct. 9: vs. Wahama (Home)
- Oct. 16: at Valley (Wetzel)
Key Personnel Breakdown- Trevor Mayle (QB): 9 total touchdowns (1 passing, 9 rushing) through two games; school-record 10-for-10 passing in Week 1, followed by 197 rushing yards and 5 touchdowns in Week 2. Also serves as placekicker (6-for-6 PAT in opener).
- Rome Riddle (FB/LB): Interior bellcow (131 total rushing yards, 2 touchdowns across Weeks 1–2) and defensive anchor.
- Chase Schoolcraft (WR/RB/DB): Primary perimeter weapon, secondary scoring option, and starting defensive back.
- Gavin Hicks & Ezra Anderson (RBs): Depth rushers providing perimeter speed and change-of-pace carries.
Would you like a scouting preview and game plan tailored specifically for the upcoming road matchup at Wirt County, or an analysis of how to balance Mayle's workload over the next month?Game-Week Preview: Calhoun at Wirt County (Elizabeth, WV)Calhoun enters Week 3 at 2–0 facing a classic Little Kanawha Conference revenge matchup after dropping a 42–12 contest to the Tigers last season. Wirt County (1–1) plays disciplined, physical, downhill football designed to chew clock and test edge discipline.- Stop the Boundary C-Gap: Wirt traditionally relies on off-tackle power and tight-end seal blocks. Calhoun’s outside linebackers and defensive ends cannot afford to pinch inside early; they must maintain outside shoulder leverage to keep Wirt's backs from bouncing wide.
- Control the Turnover Margin on the Road: Traveling to Elizabeth requires ball security in early possessions. With Calhoun’s run-heavy Wing-T mesh, eliminating fumbled exchanges silences the home crowd early.
- Exploit Single-Coverage on Schoolcraft: If Wirt loads eight defenders in the box to choke Rome Riddle and Mayle inside, Calhoun should test the perimeter immediately on 1st down via play-action waggle or quick perimeter hitches to Chase Schoolcraft.
Trevor Mayle Workload & Touch Distribution (Next 30 Days)Through two weeks, Mayle has logged 51 rushing attempts, 10 pass attempts, extra point duties, and full defensive snaps at defensive back. Averaging 25.5 carries per game as a sophomore quarterback creates substantial late-season wear.- Target Carry Threshold: Cap Mayle’s designed runs between 12 and 15 carries per game, reserving his direct power runs for red-zone and critical 3rd-and-short situations.
- Elevate Rome Riddle Between the Tackles: Feed Riddle 18–22 carries on A- and B-gap Belly and Down-G concepts to absorb the interior punishment and wear down opposing defensive tackles.
- Expand the Hicks & Anderson Rotation: Gavin Hicks (15.0 YPC vs. Richwood) and Ezra Anderson provide perimeter burst; running Jet Sweeps and Buck Sweeps through Hicks keeps opposing linebackers flowing laterally without exposing Mayle to open-field collisions.
- Leverage the 100% Passing Threat: Shift 5 to 8 of Mayle’s standard run downs into high-percentage quick passes (bubble screens, slant-flat concepts, and tight end seams) to gain cheap yards in space while keeping the quarterback clean.
Would you like a scripted 10-play opening drive sequence designed specifically for the Wirt County defense, or a defensive personnel alignment to neutralize Wirt's run heavy sets?Scripted 10-Play Opening Drive (vs. Wirt County)Goal: Establish the interior run early, test perimeter discipline, exploit aggressive safeties via play-action, and manage Mayle’s physical contact.- Play 1: Wing-T Belly Dive (Rome Riddle) — Set in standard Wing-T right. Direct A-gap give to Riddle to test Wirt’s interior defensive tackles and set up the inside-outside constraint.
- Play 2: Down G / Off-Tackle (Rome Riddle) — Unbalanced line right. Pull the play-side guard to kick out the 5-technique edge, clearing a lane for Riddle off-tackle.
- Play 3: Quick Hitch / Perimeter Smoke (Chase Schoolcraft) — 3-step drop from Mayle to Schoolcraft on the boundary. Attacks soft corner cushion on 3rd-and-short for a high-percentage first down.
- Play 4: Jet Sweep Weak (Gavin Hicks) — Send Hicks in pre-snap orbit/jet motion away from the strength to test Wirt's sideline pursuit and tire out the boundary linebackers.
- Play 5: QB Keep off Belly Mesh (Trevor Mayle) — Same initial backfield action as Play 1. Mayle rides Riddle into the line, pulls cleanly, and turns the corner off the unblocked defensive end.
- Play 6: Power Iso (Rome Riddle) — Two-back tight set. Lead fullback/H-back kicks out the Will linebacker, giving Riddle a downhill crease through the B-gap.
- Play 7: Play-Action Waggle / Bootleg (Trevor Mayle to Chase Schoolcraft) — Heavy run fake into the line. Mayle boots opposite defensive flow and hits Schoolcraft intermediate on an over route behind hard-biting linebackers.
- Play 8: Buck Sweep (Ezra Anderson / Gavin Hicks) — Double-pulling guards leading around the strong side perimeter; gets athletes into open space without taking interior hits.
- Play 9: Trap Counter (Chase Schoolcraft) — False key step by Riddle draws linebackers inside; backside tackle traps the penetrating 3-tech while Schoolcraft cuts back against flow.
- Play 10 (Red Zone): Pop Pass / TE Seam (Trevor Mayle) — Goal-line run look. Riddle crashes into the line of scrimmage, freezing safeties, while Mayle pops a touch pass to the tight end releasing clean into the end zone.
Defensive Alignment: Neutralizing Wirt's Run-Heavy SetsBase Front: 5-2 Under / 5-3 Reduced- Nose Tackle (0-Tech): Aligns directly over the center with two-gap responsibility. Tasked with eating the center-guard combo block to keep the middle linebackers clean downhill.
- Defensive Tackles (3-Tech Weak / 4i-Tech Strong): Squeeze the B-gaps. Focus on shooting the inside hip of the offensive guard on snap, shutting down interior veer and dive lanes.
- Defensive Ends (Contain 5-Tech / 7-Tech): Play with strict outside-shoulder leverage. Against double teams or tight-end reach blocks, the ends must anchor the line, prevent edge seals, and funnel all off-tackle sweeps back inside into pursuit.
- Inside Linebackers (Riddle & Lead MLB): Align at 4.5 yards depth, reading the offensive guard triangle. On pulling linemen, flow immediately downhill to fill the kick-out gap; disregard backfield mesh and misdirection.
- Overhang Outside Linebacker / Strong Safety (Sky Force): Walk down to 4 yards outside the tight end to serve as primary force. If Wirt pitches or runs off-tackle, force the ball carrier into the waiting defensive end and scraping inside linebackers.
- Secondary (Cover 3 Sky / Cover 1 Robber): Single-high safety sits at 12–14 yards to bracket deep shots, while the corners play outside leverage at 6 yards, keeping eyes strictly on eligible receivers to prevent being caught flat-footed on play-action boots.-------------------------------